# Object Oriented Design in Javascript ## Lesson Objectives 1. Use JavaScript objects to model the real world 1. Assign functions to variables and properties of objects 1. Use methods to access properties of the object 1. Use constructor functions to make creating multiple similar objects easy 1. Create a base class which can be used to create child classes ## Use JavaScript objects to model the real world Objects in javascript are just key/value pairs ```javascript var matt = { age: 36, eyes: 'blue', name: 'Matt' } ``` Can retrieve values using dot notation ```javascript matt.age //returns 36 ``` Can modify an object's properties like so: ```javascript matt.age = 40; matt.eyes = 'green'; ``` ## Assign functions to variables and properties of objects Functions are objects and can be assigned to variables ```javascript var myFunc = function(){ console.log('hi!'); } myFunc(); ``` Functions can be assigned to properties of objects. These functions are referred to as methods of the object. It's like having the object perform an action. ```javascript var matt = { sayHello: function(){ console.log('Hello, my name is Matt!'); } } matt.sayHello(); ``` ## Use methods to access properties of the object When invoking methods, you can reference other properties of the object with the keyword `this` ```javascript var matt = { name: 'Matt', greet: function(){ console.log('Hello! My name is' + this.name); } } matt.greet(); //logs 'Hello! My name is Matt' ``` ## Use constructor functions to make creating multiple similar objects easy If you need to create multiple objects of the same type, object literals (`{ property:'value'}`) can be inefficient. We can create constructor functions, which act like a blueprint (or class) for creating classes. ```javascript var Person = function(){ this.numArms = 2; //use the this keyword to create properties and methods this.numLegs = 2; } var me = new Person(); //use the new keyword to instantiate a new object var someoneElse = new Person(); console.log(me); console.log(someoneElse); ``` We can pass parameters into constructor functions to make instances unique ```javascript var Person = function(name){ this.name = name; this.numArms = 2; //use the this keyword to create properties and methods this.numLegs = 2; } var me = new Person('Matt'); //use the new keyword to instantiate a new object var someoneElse = new Person('Joey Jo-Jo Junior Shabadoo'); console.log(me); console.log(someoneElse); ``` Methods are added just like adding properties ```javascript var Person = function(name){ this.name = name; this.numArms = 2; //use the this keyword to create properties and methods this.numLegs = 2; this.sayHello = function(){ console.log("Hello, my name is " + this.name); } } var me = new Person('Matt'); //use the new keyword to instantiate a new object me.sayHello(); ``` ## Create a base class which can be used to create child classes We can have a "class" inherit from another class, using the `.call` static method of a function ```javascript var Car = function(){ this.wheels = 4; } var Humvee = function(){ Car.call(this); this.numAmericanFlags = 4; } var murica = new Humvee(); console.log(murica); ```