diff --git a/locations.md b/locations.md index e69de29..b4f86dc 100644 --- a/locations.md +++ b/locations.md @@ -0,0 +1,171 @@ +# Locations + +--- + +## Dunmire Region + +A gloomy and foreboding swamp on the northern shore of Starstone Isle. Known for brightly colored swamp flowers and sparkling insects. Sunlight is limited in many places due to thick foliage, though some areas have open clearings. + +--- + +## Bog Bottom (Village) + +A small village home to generations of locals. The people of Bog Bottom maintain a peaceful relationship with local boggards — some boggards live in the village itself. Located within Dunmire swamp. + +### Notable NPCs +- **Elder Urthrona** — town leader, quest giver +- **Bearna Cragborn** — dwarf matriarch, runs the Moss Pig +- **Ladrusa** — elven female healer, runs the House of Rest +- **Trag Femster** — male boggard, runs Mud Fly Supplies (friendly, peaceful) +- **Alivina Etrugan** — cheerful nonbinary human, runs The Sinking Pony + +--- + +### Moss Pig (Inn & Tavern) + +The only inn and tavern in Bog Bottom, run by the Cragborn dwarf family. Serves "Mossy Stout" ale. Bearna Cragborn has extensive knowledge of local swamp legends, creatures, and the legendary "Two Tusk" swamp monster. + +- **Status:** Open +- **Services:** Food, drink, lodging + +--- + +### House of Rest (Healing Facility) + +A building used to house injured and ailing villagers. Managed by Ladrusa, the town healer. + +- **Status:** Open +- **NPC:** Ladrusa (elven healer) + +--- + +### Mud Fly Supplies (Shop) + +A wooden shack near the swamp's edge, identifiable by a large wooden fly statue on top spattered in muddy moss. Specializes in items to help deal with swamp bugs and pests. Run by Trag Femster, a friendly boggard. + +- **Status:** Open +- **Owner:** Trag Femster +- **Inventory Last Refreshed:** (Session 1 / Day 1) +- **Inventory Refreshes Every:** 10 days + +#### Current Inventory + +| Item | Price | Notes | +|------|-------|-------| +| Live Bait (per bag) | 1 cp | | +| Torch | 1 cp | | +| Rope, 50 feet | 5 sp | | +| Sling | 0 gp | | +| Sling Bullets (10) | 1 cp | | +| Blowgun | 1 sp | | +| Blowgun Darts (10) | 5 cp | | +| Bug Bomb | 2 gp | Creates 10-ft cube of pale blue smoke repelling insects; DC 18 Fort or sickened 1/2 | +| Lesser Antidote | 3 gp | +2 item bonus on Fort saves vs. poison for 6 hours | +| Minor Elixir of Life | 3 gp | Regain 1d6 HP; +1 bonus to poison/disease saves for 10 min | + +--- + +### The Sinking Pony (General Goods) + +A general goods shop whose sign depicts a pony neck-deep in swamp muck. Run by the cheerful Alivina Etrugan. + +- **Status:** Open +- **Owner:** Alivina Etrugan +- **Inventory Last Refreshed:** (Session 1 / Day 1) +- **Inventory Refreshes Every:** 10 days + +#### Current Inventory + +| Item | Price | Notes | +|------|-------|-------| +| Explorer's Clothing | 1 sp | | +| Padded Armor | 2 sp | | +| Leather Armor | 2 gp | | +| Studded Leather | 3 gp | | +| Wooden Shield | 1 gp | | +| Steel Shield | 2 gp | | +| Dagger | 2 sp | | +| Club | 0 gp | | +| Spear | 1 sp | | +| Sickle | 2 sp | | +| Shortbow | 3 gp | | +| Shortbow Arrows (10) | 1 sp | | +| Crossbow | 3 gp | | +| Crossbow Bolts (10) | 1 sp | | +| Javelin | 1 sp | | +| Dart | 1 cp | | +| Bull's-eye Lantern | 1 gp | | +| Oil (per pint) | 1 cp | | +| Torch | 1 cp | | +| Rope, 50 feet | 5 sp | | +| Lesser Alchemist's Fire | 3 gp | 1d8 fire damage, 1 persistent fire, 1 splash to adjacent | +| Minor Elixir of Life | 3 gp | Regain 1d6 HP; +1 bonus to poison/disease saves for 10 min | + +--- + +## Barge Dock + +A small dock where a barge is secured for travel deeper into the swamp. Located at the edge of Bog Bottom. + +--- + +## Dunmire Swamp (Wilderness) + +The surrounding swamp environment, containing numerous encounter locations. + +### Berry Patch +A patch of ripe lantern berries — an ingredient used in swamp antidotes. + +### Mushroom Stump +An ancient tree stump in the deep swamp, covered in pale waning mushrooms. Three mushrooms are needed as an antidote ingredient. + +### Soggy Cemetery +A cemetery deep in the swamp. Contains grave markers and tomb flowers whose petals are used in antidote-making. + +--- + +## The Old Mill (Dungeon) + +A crumbling wooden landmark deep in the swamp, half-sunk into the muck. A former working windmill, now overrun with creatures and once used as a boggard lair. Features a rotted front door blocked by thick vines. + +### Ground Floor +- Rotted and sunken millstone at center +- Mud-covered floor, sagging wooden staircase leading up +- Thick vines and overgrown vegetation throughout +- Formerly inhabited by swamp beetles + +### Second Floor +- Ruins of mill machinery; wooden shaft connecting to millstone below +- Ladder leads up to the top floor +- Formerly guarded by a young monitor lizard + +### Third Floor / Top Floor (Former Boggard Lair) +- Located directly beneath massive gears that once transferred windmill power +- Broken gears and holes in the floor +- A cage suspended above a floor hole was used to hold captive villagers +- Multiple bedding areas for boggards +- Primary habitation area for the Gogunta cult boggards (now cleared) + +--- + +## Boggard Dam Fortress + +A massive edifice of mud, stone, and timber stretching between two squat hills deep in Dunmire swamp. One hill has sheer sides covered in brambles and is blocked by a massive tree; the other has a gentle slope leading down to swamp water. Houses boggard forces and (formerly) captive villagers. + +### Swamp Bridge (C1) +A wooden bridge made from logs and branches lashed with rope, connecting a nearby hill to the top of the dam. Wide enough to transport equipment. Guards positioned here; night guards suffer –2 penalty on Perception. + +### Tower (C2) +A squat mud-and-wood watchtower overlooking the entire dam site. A simple ladder ascends to the top, which is covered by a small straw roof and open to the sides. A large wooden cellar door at the base leads into the dam interior. Cannot see the docks or area behind the massive tree. + +### Infested Tree (C3) +The massive tree on the western side of the dam that blocks approach visibility. Provides cover for approaching creatures and can be climbed for an aerial approach to the dam. + +### The Dock (C4) +A small dock at the base of the dam, surrounded by deep swamp water. Contains cages and a door leading into the dam interior. A giant frog creature has been spotted in the waters nearby. + +### The Tunnels (C5) +An interior tunnel system beneath the dam with multiple chambers and passages. Used to hold captive villagers as a work force. Multiple boggard guard positions throughout. + +### The Sluiceway (C6) +The water control mechanism within the dam. Opening the sluiceway fully can cause catastrophic dam collapse — a critical structural vulnerability. diff --git a/npcs.md b/npcs.md index e69de29..ceb4b14 100644 --- a/npcs.md +++ b/npcs.md @@ -0,0 +1,320 @@ +# NPCs + +--- + +## Friendly / Allied NPCs + +--- + +### Emalia Urthrona +- **Race:** Human | **Gender:** Female +- **Role:** Village Elder, Bog Bottom council leader +- **Personality:** Cool, compassionate, studious; voice trembles when discussing dire threats +- **Status:** Alive, Friendly +- **Location:** Bog Bottom +- **Notes:** Authorized party to destroy the boggard dam. Declared the day of victory the "Feast of Heroes." Rewards party 20 gp and a silver medallion (5 gp) each. + +--- + +### Ladrusa +- **Race:** Elf | **Gender:** Female +- **Role:** Town healer; alchemist +- **Personality:** Gentle, worried, deeply compassionate; appears exhausted from tending patients +- **Status:** Alive, Friendly +- **Location:** House of Rest, Bog Bottom +- **Notes:** Knowledgeable in alchemy, medicine, and herbal lore. Sent party to gather antidote ingredients. Arranged barge travel. Rewarded party 10 gp each after Adventures 1 and 2. + +--- + +### Bearna Cragborn +- **Race:** Dwarf | **Gender:** Female (Matriarch) +- **Role:** Owner/operator of the Moss Pig inn and tavern +- **Personality:** Kind but commanding; crisp with orders; happy to banter; knows local lore well +- **Status:** Alive, Friendly +- **Location:** Moss Pig, Bog Bottom +- **Notes:** Provided free food and drink to party as thanks for rescuing villagers. Knows the legend of "Two Tusk" and the story of the proud knife fighter who vanished hunting it. + +--- + +### Trag Femster +- **Race:** Boggard | **Gender:** Male +- **Role:** Shopkeeper, Mud Fly Supplies +- **Personality:** Cheerful, gregarious, constantly eating live bait while talking; disdainful of the Gogunta cult +- **Status:** Alive, Friendly +- **Location:** Mud Fly Supplies, Bog Bottom +- **Notes:** A non-evil boggard. Was approached by the Gogunta cult for recruitment and refused. Says cult boggards "don't ribbit right." + +--- + +### Alivina Etrugan +- **Race:** Human | **Gender:** Nonbinary +- **Role:** Shopkeeper, The Sinking Pony +- **Personality:** Cheerful +- **Status:** Alive, Friendly +- **Location:** The Sinking Pony, Bog Bottom + +--- + +### Jelaara Mufnari +- **Race:** Catfolk | **Gender:** Female +- **Role:** Traveling musician/bard +- **Personality:** Talkative, curious, eager to share information; friendly to strangers +- **Appearance:** Tail, furry ears, guitar strapped to back +- **Status:** Alive, Departed +- **Location:** Last seen traveling from Willowside toward Bog Bottom and then Pier's End +- **Notes:** Spotted Gogunta cult boggards in the swamp (saw thorn-covered rune carved on their foreheads). Can cast *soothe* (heals 1d10+4 HP). Was traveling Kortos island learning local songs. + +--- + +### Leather Cap +- **Race:** Fungus Leshy | **Gender:** Nonbinary +- **Role:** Guardian of the mushroom stump in Dunmire swamp +- **Personality:** Dour, protective, speaks in low ponderous tones; values negotiation +- **Status:** Alive, Neutral (hostile if mushrooms threatened) +- **Location:** Mushroom Stump, Dunmire Swamp +- **Creature Level:** 2 +- **AC:** 18 | **HP:** 30 | **Speed:** 25 ft +- **Fort** +8 | **Ref** +10 | **Will** +6 +- **Attacks:** Fist +10 (1d6+2 B, agile/finesse); Spore Pod +10, 30 ft (1d6+2 B + spores) +- **Special:** Spore Cloud (2 actions, DC 16 Fort; 1d6 poison + sickened 1 in 15-ft emanation) +- **Notes:** Will allow harvest of pale waning mushrooms on DC 15 Diplomacy (DC 10 if party promises to leave). Flees if reduced below 10 HP. Speaks Common and Fey; can communicate with fungi. + +--- + +## Rescued Villagers + +--- + +### Halpran +- **Race:** Human | **Gender:** Male +- **Role:** Villager (laborer/fisherman) +- **Status:** Alive, Rescued — was unconscious and under boggard fungus influence +- **Location:** Bog Bottom (recovering) +- **Notes:** Captured near the Old Mill. Remembered nothing after being cured. + +--- + +### Peniria +- **Race:** Human | **Gender:** Female +- **Role:** Villager (laborer/fisherman) +- **Status:** Alive, Rescued — was unconscious and under boggard fungus influence +- **Location:** Bog Bottom (recovering) +- **Notes:** Captured near the Old Mill. Remembered nothing after being cured. + +--- + +### Rileaa +- **Race:** Human | **Gender:** Female +- **Role:** Forced laborer at the dam +- **Status:** Alive, Rescued — was under fungus influence +- **Location:** Bog Bottom (recovering) +- **Notes:** Recovered from dam bridge area (Encounter C1). After curing, warned party about the giant frog at the docks. + +--- + +### Jortsen +- **Race:** Dwarf | **Gender:** Male +- **Role:** Forced laborer at the dam +- **Status:** Alive, Rescued — was under fungus influence +- **Location:** Bog Bottom (recovering) +- **Notes:** Recovered from dam bridge area (Encounter C1). After curing, described the Gogunta cult's goal to drown the swamp and warned about the terrifying deity they serve. + +--- + +### Helgrest Fond +- **Race:** Orc | **Gender:** Male +- **Role:** Forced laborer at the dam (held for weeks) +- **Status:** Alive, Rescued — was under fungus influence +- **Location:** Bog Bottom (recovering) +- **Notes:** Recovered from the dock area (Encounter C4). Warned party that Zungur has a deadly croak, and that there is a frog skull trap in the tunnels (advised packing ears with mud). Described Zungur as a powerful spellcaster. + +--- + +### Queldrana +- **Race:** Elf | **Gender:** Female | **Age:** Older +- **Role:** Villager; informal leader of the captive pen +- **Status:** Alive, Rescued — was under fungus influence +- **Location:** Bog Bottom (recovering) +- **Notes:** Recovered from the tunnels (Encounter C5). Provided intelligence about Zungur: wrathful temper, acid magic, cult goal of flooding the swamp. Noted that some boggards protect themselves with a foul-smelling oily fungus paste. Grateful and helpful after curing. + +--- + +## Hostile NPCs / Enemies + +--- + +### Zungur — Boggard Swampseer *(Main Antagonist)* +- **Race:** Boggard | **Gender:** Female +- **Role:** Cult leader; swampseer; architect of the dam +- **Deity:** Gogunta (demon lord of swamps) +- **Personality:** Outraged by intrusion; refuses negotiation or retreat; gloats over PC failures; wrathful temper; receives divine visions from Gogunta +- **Status:** Defeated +- **Location:** Boggard Dam Fortress (Encounter C5/C6) +- **Creature Level:** 3 +- **AC:** 18 | **HP:** 40 | **Speed:** 20 ft / swim 25 ft +- **Perception:** +11 (darkvision) +- **Languages:** Boggard, Chthonian, Common +- **Skills:** Athletics +8, Intimidation +8, Medicine +9, Nature +11, Performance +8, Religion +9 +- **Fort** +9 | **Ref** +7 | **Will** +11 +- **Melee:** Trident +10 (1d8+6 P); Tongue +10, reach 10 ft (tongue grab, DC 18 Escape / AC 15 to sever with 4+ slashing) +- **Special Abilities:** + - *Focusing Drone* (reaction): When making a Will save, uses Performance check and takes the higher result + - *Terrifying Croak* (1 action): DC 19 Will or frightened 1 (non-boggards within 30 ft) + - *Destructive Croak* (2 actions, sonic): 4d6 sonic in 15-ft emanation; frightened creatures take bonus damage = 2× frightened value; usable once per 1d4 rounds + - *Swamp Passage:* Ignores difficult terrain from swamps +- **Primal Spells (DC 21, attack +11):** + - 2nd: Acid Grip, Mist + - 1st: Breathe Fire (×2), Jump + - Cantrips: Caustic Blast, Light, Sigil, Tangle Vine +- **Equipment:** Trident, wand of heal (1/day), pouch with 14 gp and 7 sp +- **Tactics:** Opens with Acid Grip to push PCs back (toward sluiceway if possible); uses Mist to block ranged attackers; Terrifying Croak then Destructive Croak when PCs close in; Breathe Fire in melee; will not flee +- **Goal:** Flood the swamp to honor Gogunta and drown/convert all inhabitants + +--- + +### Gogunta Cult Boggard Scouts (2) — Old Mill +- **Race:** Boggard | **Deity:** Gogunta +- **Status:** Defeated +- **Location:** Old Mill, Third Floor +- **Creature Level:** 1 +- **AC:** 16 | **HP:** 24 each | **Speed:** 20 ft / swim 25 ft +- **Perception:** +7 (darkvision) | **Languages:** Boggard, Common +- **Fort** +9 | **Ref** +5 | **Will** +7 +- **Equipment:** Leather armor, morningstar, sling (10 bullets) +- **Attacks:** Morningstar +8 (1d6+3 B); Tongue +8, reach 10 ft (tongue grab, DC 18 Escape / AC 13 to sever with 2+ slashing); Sling +7, 50 ft (1d6+1 B) +- **Special:** Terrifying Croak (1 action, DC 17 Will or frightened 1); Swamp Passage + +--- + +### Boggard Guards — Dam Fortress +- **Race:** Boggard | **Deity:** Gogunta (cult symbol on foreheads) +- **Status:** Defeated +- **Creature Level:** -1 +- **AC:** 14 | **HP:** 9 each | **Speed:** 20 ft / swim 25 ft +- **Perception:** +5 (darkvision) | **Languages:** Boggard, Common +- **Fort** +7 | **Ref** +4 | **Will** +3 +- **Equipment:** Padded armor, club, sling (10 bullets) +- **Attacks:** Club +5 (1d6+1 B); Tongue +6, reach 10 ft (tongue grab, DC 15 Escape / AC 12 to sever with 1+ slashing); Sling +6, 50 ft (1d6 B) +- **Special:** Warning Croak (free action when spotting foes — alerts all boggards within 50 ft, granting +2 to initiative and Perception); Swamp Passage + +--- + +### Boggard Scout — Tower Watch Leader +- **Race:** Boggard | **Deity:** Gogunta +- **Status:** Defeated +- **Location:** Tower (Encounter C2), Boggard Dam +- **Creature Level:** 1 +- *(Same stats as Gogunta Cult Boggard Scouts above)* +- **Notes:** Stationed in the tower. Used sling at –2 penalty against targets adjacent to the tower. + +--- + +## Creatures (Monsters) + +--- + +### Two Tusk — Swamp Slurk +- **Type:** Animal (Swamp Slurk) | **Size:** Large +- **Status:** Alive — retreated when badly wounded; still at large in Dunmire +- **Location:** Dunmire Swamp +- **Creature Level:** 2 +- **AC:** 17 | **HP:** 35 | **Speed:** 30 ft / swim 30 ft +- **Perception:** +6 (darkvision) +- **Fort** +10 (+12 vs Grapple) | **Ref** +6 | **Will** +4 +- **Attacks:** Tusks +11 (1d8+4 P, deadly d10); Slime squirt +9, 30 ft (entangling slime — clumsy 1 and –5 ft Speed for 1 hour) +- **Special:** + - *Belly Grease* (3 actions): Coats barge/5-ft emanation in grease; DC 18 Balance check; lasts 10 min + - *Sticky Feet:* Not off-guard on narrow surfaces; +4 to Reflex saves vs. falling +- **Lore:** Local legend. Likely killed the unnamed knife fighter years ago — old magic dagger still embedded in its flank. Bearna Cragborn knows its story. +- **Tactics:** Opens with Belly Grease, then tusks and slime. Retreats below 15 HP. + +--- + +### Giant Frog — Dam Dock Beast +- **Type:** Animal | **Size:** Medium +- **Status:** Alive — fled after combat; uncontrolled +- **Location:** Was caged at the dam dock (Encounter C4); now at large in swamp +- **Creature Level:** 1 +- **AC:** 15 | **HP:** 30 | **Speed:** 25 ft / swim 25 ft +- **Perception:** +7 (low-light vision) +- **Fort** +8 | **Ref** +7 | **Will** +5 +- **Attacks:** Jaws +8 (1d6+3 P); Tongue +8, reach 15 ft (tongue grab, DC 16 Escape / AC 13 to sever with 2+ slashing) +- **Special:** Sticky Feet (not off-guard on narrow surfaces; +4 Reflex vs. falling) +- **Notes:** Was kept caged by boggards but never tamed. Attacked boggard guard first when released. Flees below 10 HP. + +--- + +### Hunting Spider — Infested Tree +- **Type:** Animal | **Size:** Medium +- **Status:** Defeated +- **Location:** Infested Tree (Encounter C3), Boggard Dam +- **Creature Level:** 1 +- **AC:** 17 | **HP:** 16 | **Speed:** 25 ft / climb 25 ft +- **Perception:** +7 (darkvision, web sense) +- **Fort** +6 | **Ref** +9 | **Will** +5 +- **Attacks:** Fangs +9 (1d6+2 P + venom, finesse); Web +7, 30 ft (immobilized until DC 17 Escape) +- **Venom (DC 16 Fort, 6 rounds max):** Stage 1: 1d4 poison + off-guard; Stage 2: 1d6 poison + clumsy 1 + off-guard; Stage 3: 1d6 poison + clumsy 2 + off-guard +- **Special:** Spring Upon Prey (reaction — moves before initiative if web touched); Descend on a Web (1 action — drop 40 ft on silk) + +--- + +### Python — Optional Swamp Encounter +- **Type:** Animal | **Size:** Medium +- **Status:** Unknown (optional encounter) +- **Location:** Dunmire Swamp +- **Creature Level:** 1 +- **AC:** 15 | **HP:** 20 | **Speed:** 20 ft / climb 20 ft / swim 20 ft +- **Perception:** +6 (low-light vision) +- **Fort** +8 | **Ref** +10 | **Will** +4 +- **Attacks:** Jaws +8 (1d8+3 P + Grab) +- **Special:** Constrict (1 action, DC 17 Fort for half — 1d8 B); Wrap in Coils; Tighten Coils (reaction, +2 to Escape DC) + +--- + +### Giant Swamp Flies (2) — Berry Patch +- **Type:** Animal | **Size:** Medium +- **Status:** Defeated +- **Location:** Berry Patch, Dunmire Swamp +- **Creature Level:** 1 +- **AC:** 17 | **HP:** 20 each | **Speed:** 20 ft / fly 40 ft / climb 20 ft +- **Perception:** +8 (darkvision) +- **Fort** +6 | **Ref** +9 | **Will** +6 +- **Attacks:** Mandibles +8 (1d6+3 P + stinging bite — DC 16 Fort or sickened 1/2) +- **Special:** Avoid the Swat (reaction — +2 AC; if missed, fly away); do not pursue beyond the barge + +--- + +### Young Monitor Lizard — Old Mill +- **Type:** Animal | **Size:** Medium +- **Status:** Defeated +- **Location:** Old Mill, Second Floor +- **Creature Level:** 1 +- **AC:** 15 | **HP:** 24 | **Speed:** 30 ft / swim 20 ft +- **Perception:** +6 (low-light vision, scent 30 ft) +- **Fort** +8 | **Ref** +7 | **Will** +4 +- **Attacks:** Jaws +7 (1d4+2 P + venom) +- **Venom (DC 15 Fort, 4 rounds):** Stage 1: 1d4 poison; Stage 2: 1d6 poison +- **Special:** Lurching Charge (2 actions — Stride ×2 then Strike with +2 if moved 20+ ft) +- **Notes:** Guarded the ladder to the top floor; tolerated boggards but attacked strangers. + +--- + +### Swamp Beetles (3) — Old Mill +- **Type:** Animal | **Size:** Small +- **Status:** Defeated +- **Location:** Old Mill, Ground Floor +- **Creature Level:** -1 +- **AC:** 15 | **HP:** 6 each | **Speed:** 20 ft +- **Fort** +4 | **Ref** +7 | **Will** +2 +- **Attacks:** Mandibles +5 (1d4+1 P); Swamp Spit +7, 20 ft (1d4 acid) +- **Special:** Splatter (foul-smelling acid splash 1 damage when killed) + +--- + +## Historical / Deceased + +--- + +### The Knife Fighter (Unknown Name) +- **Race:** Unknown | **Status:** Deceased (killed by Two Tusk) +- **Notes:** A proud warrior who came to Bog Bottom boasting he would hunt and kill Two Tusk with his magic dagger. Vanished without a trace. His dagger was found embedded in Two Tusk's flank — evidence of his fate. Story told by Bearna Cragborn.