From 97a8f3ef07e126e840d8c437aa1a49c4c46823d7 Mon Sep 17 00:00:00 2001 From: Matt Huntington Date: Wed, 5 Jul 2017 15:58:28 -0400 Subject: [PATCH] castle battle hungry for more --- castle.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/castle.md b/castle.md index 2b856c9..f34b1a8 100644 --- a/castle.md +++ b/castle.md @@ -51,3 +51,10 @@ - If you have 0 or fewer hit points, the computer wins - If you both have 0 or fewer hit points, it's a tie - If you both have more than 0 hit points, start player's turn over again (step 1) + +## Hungry for more? + +1. Make it so that the computer doesn't randomly attack/repair/do nothing itself. Instead, it will act like a player and either create a peon or, if a peon already exists, select a random peon and tell it to either attack or repair +1. Make the 2nd player optionally be either the computer (random decisions) or another human +1. Repairs increase hit points a random number between 0-3 +1. Attacks decrease hit points a random number between 0-3