diff --git a/castle_battle.md b/castle_battle.md deleted file mode 100644 index f34b1a8..0000000 --- a/castle_battle.md +++ /dev/null @@ -1,60 +0,0 @@ -# Castle Battle! - -## Classes - -### Player - -- This is a two Player game (one human and one computer) -- Each Player has a Barracks (see below) -- Each Player starts with 10 hit points - -### Barracks - -- A Barracks can generate a Peon (see below) -- A Barracks keeps a list of its generated peons - -### Peon - -- A Peon has a name -- A Peon has a job, one of the following: - - nothing (this is the initial value upon creating a peon) - - repair - - attack - ---- - -## Flow of game: - -1. At the start of player's turn, ask what the user wants to do (one of the following) - - Create a peon - 1. If chosen, ask what the peon's name should be - 1. Have the player's barracks generate a peon with the correct name - - Select a peon - 1. If chosen, ask which peon they want to select - 1. Once a peon is chosen, ask what action the peon should perform - - attack - - If chosen, set the peon's job to attack - - repair - - If chosen, set the peon's job to repair -1. Once this is complete, loop through the peons in the player's barracks - - If a peon's job is to repair, increase the user's hit points by one - - If a peon's job is to attack, decrease the computer's hit points by one -1. Once this is complete, start the computer's turn - - Choose a random number from 0-2 - - 0: computer does nothing - - 1: computer repairs itself - - increase computer hit points by one - - 2: computer attacks player - - decrease player hit points by one -1. Evaluate the state of the game: - - If the computer has 0 or fewer hit points, you win - - If you have 0 or fewer hit points, the computer wins - - If you both have 0 or fewer hit points, it's a tie - - If you both have more than 0 hit points, start player's turn over again (step 1) - -## Hungry for more? - -1. Make it so that the computer doesn't randomly attack/repair/do nothing itself. Instead, it will act like a player and either create a peon or, if a peon already exists, select a random peon and tell it to either attack or repair -1. Make the 2nd player optionally be either the computer (random decisions) or another human -1. Repairs increase hit points a random number between 0-3 -1. Attacks decrease hit points a random number between 0-3