From ddb4448a906c00564b1677a30167dd08fbbb7076 Mon Sep 17 00:00:00 2001 From: Matt Huntington Date: Fri, 24 Aug 2018 15:33:38 -0400 Subject: [PATCH] Create castle_battle.md --- castle_battle.md | 60 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 castle_battle.md diff --git a/castle_battle.md b/castle_battle.md new file mode 100644 index 0000000..f34b1a8 --- /dev/null +++ b/castle_battle.md @@ -0,0 +1,60 @@ +# Castle Battle! + +## Classes + +### Player + +- This is a two Player game (one human and one computer) +- Each Player has a Barracks (see below) +- Each Player starts with 10 hit points + +### Barracks + +- A Barracks can generate a Peon (see below) +- A Barracks keeps a list of its generated peons + +### Peon + +- A Peon has a name +- A Peon has a job, one of the following: + - nothing (this is the initial value upon creating a peon) + - repair + - attack + +--- + +## Flow of game: + +1. At the start of player's turn, ask what the user wants to do (one of the following) + - Create a peon + 1. If chosen, ask what the peon's name should be + 1. Have the player's barracks generate a peon with the correct name + - Select a peon + 1. If chosen, ask which peon they want to select + 1. Once a peon is chosen, ask what action the peon should perform + - attack + - If chosen, set the peon's job to attack + - repair + - If chosen, set the peon's job to repair +1. Once this is complete, loop through the peons in the player's barracks + - If a peon's job is to repair, increase the user's hit points by one + - If a peon's job is to attack, decrease the computer's hit points by one +1. Once this is complete, start the computer's turn + - Choose a random number from 0-2 + - 0: computer does nothing + - 1: computer repairs itself + - increase computer hit points by one + - 2: computer attacks player + - decrease player hit points by one +1. Evaluate the state of the game: + - If the computer has 0 or fewer hit points, you win + - If you have 0 or fewer hit points, the computer wins + - If you both have 0 or fewer hit points, it's a tie + - If you both have more than 0 hit points, start player's turn over again (step 1) + +## Hungry for more? + +1. Make it so that the computer doesn't randomly attack/repair/do nothing itself. Instead, it will act like a player and either create a peon or, if a peon already exists, select a random peon and tell it to either attack or repair +1. Make the 2nd player optionally be either the computer (random decisions) or another human +1. Repairs increase hit points a random number between 0-3 +1. Attacks decrease hit points a random number between 0-3