+
+
+
\ No newline at end of file
diff --git a/unit_01/w02d04/homework/memory_starter/js/app.js b/unit_01/w02d04/homework/memory_starter/js/app.js
new file mode 100644
index 0000000..3163c78
--- /dev/null
+++ b/unit_01/w02d04/homework/memory_starter/js/app.js
@@ -0,0 +1,70 @@
+window.onload = function() {
+ console.log('loaded');
+
+ // Invoke your chain of functions and listeners within window.onload
+ // var button = document.getElementsByTagName('button');
+ // button.onclick(function(){
+ // start();
+ // })
+start();
+}
+
+
+// USE THIS TO SHUFFLE YOUR ARRAYS
+//o=array
+var tiles = ['A', 'A', 'B', 'B', 'C', 'C', 'D', 'D', 'E', 'E'];
+function shuffle(o) {
+ for(var j, x, i = o.length; i; j = Math.floor(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x);
+ return o;
+};
+
+function start(){
+
+ shuffle(tiles);
+ makeAndDisplayTiles();
+}
+
+function makeAndDisplayTiles(){
+ document.getElementById('game').innerHTML = "";
+ document.getElementById('info').innerHTML = "";
+ for(var i = 0; i 0){
+ result+='#';
+ stairs--;
+ }
+ result+='\n'
+ }
+ console.log(result);
+}
\ No newline at end of file
diff --git a/unit_01/w02d04/homework/memory_starter/memory.md b/unit_01/w02d04/homework/memory_starter/memory.md
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+# Memory!
+
+Today we are going to build the game Memory. Write all your code in app.js, but
+look at index.html to get your bearings.
+
+### You will need
+
+#### Data
+
+- an array of ten tiles
+ - your ten 'tiles' will represent the letter values that will be displayed on each DOM tile. eg. ['A', 'A', 'B', 'B', etc.]
+
+#### Functions
+
+- `start()`
+ - shuffle the tiles array
+ - then call makeAndDisplayTiles to build and display the gameboard
+- `makeAndDisplayTiles()`
+ - this function should empty the container that will hold the gameboard tiles
+ - it should clear the text in the info div
+ - it should create 10 new game tiles
+ - give them the class 'column'
+ - give them a 'data-value' attribute from each element of your tiles array. The output for an 'A' tile will look like ` `
+ - add the game tiles to the board
+ - then call a function that will add click events to each tile
+- `addEventsToTiles()`
+ - should add click events to each of the gameboard tiles
+ - Each click event should call the makePlay function passing it the tile that was clicked. Strong hint: the tile that was clicked is `this` tile . . . Can you pass `this` as a parameter to the makePlay function? Test it out.
+- `makePlay(tile)`
+ - this function should set the text of the current clicked tile to the value stored in the data attribute
+ - it should add a class of found to the tile
+ - it should add a class of clicked to the tile
+ - if the number of clicked tiles is 2, then it should check for a match
+- `checkForMatch()`
+ - this should retrieve the data-value of the two clicked tiles
+ - if they are a match
+ - the 'clicked' class should be removed from the tiles
+ - the click event should be turned off for those tiles
+ - should check for a win
+ - if no match is found
+ - the text of the clicked cards should be set back to empty
+ - the found and clicked classes should both be removed
+ - BONUS: use setTimeout to keep your cards showing for a hot
+ moment.
+*After you have the preceding functions working:*
+- `checkForWin()`
+ - if the number of found tiles is 10
+ - add a winning message to the info div
+ - remove the found class
+ - add a won class
+
+## START
+
+- add a click event to the start button, so that when it is clicked a new game is triggered.
+