# Memory!
Tonight you are going to build the game called: [Memory](https://en.wikipedia.org/wiki/Concentration_(game)). We have provided you with a few starter files. You will look at the `index.html` to set up your physical board and cards, but write the code in your `app.js` file to get your game to work.
Take it one step at a time. Follow these instructions to help get you going.
### You will need
#### Data
- an array of ten tiles
- your ten 'tiles' will represent the letter values that will be displayed on each DOM tile. eg. ['A', 'A', 'B', 'B', etc.]
**Commit 1**
The commit message should read:
"Commit 1: Created an array to hold my ten game tiles"
#### Functions
- `start()`
- shuffle the tiles array
- then call makeAndDisplayTiles to build and display the gameboard
**Commit 2**
The commit message should read:
"Commit 2: Created start() function"
- `makeAndDisplayTiles()`
- it should create 10 new game tiles (you will want to use a loop to create these tiles)
- give them the class 'column'
- give them a 'data-value' attribute from each element of your tiles array. Ex: The output for an 'A' tile will look like ` `
- it should add click events to each of the gameboard tiles
- Each click event should call the makePlay function passing it the tile that was clicked. Strong hint: the tile that was clicked is `this` tile . . . Can you pass `this` as a parameter to the makePlay function? Test it out.
- add the game tiles to the board
- it should clear the text in the `info` div
- this function should empty the container that will hold the gameboard tiles
**Commit 3**
The commit message should read:
"Commit 3: Created makeAndDisplayTiles() function"
- `makePlay(tile)`
- this function should set the text of the current clicked tile to the value stored in the data attribute
- it should add a class of found to the tile
- it should add a class of clicked to the tile
- if the number of clicked tiles is 2, then it should check for a match (hint: You might want to make an array to hold your `clicked` items. Check the length of the array of clicked items... if it's 2, you're good to go!).
**Commit 4**
The commit message should read:
"Commit 4: Created makePlay(tile)"
- `checkForMatch()`
- this should retrieve the data-value of the two clicked tiles
- if they are a match
- the 'clicked' class should be removed from the tiles
- the click event should be turned off for those tiles
- should check for a win
- if no match is found
- the text of the clicked cards should be set back to empty
- the found and clicked classes should both be removed
- BONUS: use setTimeout to keep your cards showing for a hot
moment.
**Commit 5**
The commit message should read:
"Commit 5: Created checkForMatch() function"
*After you have the preceding functions working:*
- `checkForWin()`
- if the number of found tiles is 10
- add a winning message to the info div
- remove the found class
- add a won class
**Commit 6**
The commit message should read:
"Commit 6: Created checkForWin() function"
## START
- add a click event to the start button, so that when it is clicked a new game is triggered.
**Commit 7**
The commit message should read:
"Commit 7: Added a click event to the start button to start a new game"