# Memory! Today we are going to build the game Memory. Write all your code in app.js, but look at index.html to get your bearings. ### You will need #### Data - an array of ten tiles - your ten 'tiles' will represent the letter values that will be displayed on each DOM tile. eg. ['A', 'A', 'B', 'B', etc.] #### Functions - `start()` - shuffle the tiles array - then call makeAndDisplayTiles to build and display the gameboard - `makeAndDisplayTiles()` - this function should empty the container that will hold the gameboard tiles - it should clear the text in the info div - it should create 10 new game tiles - give them the class 'column' - give them a 'data-value' attribute from each element of your tiles array. The output for an 'A' tile will look like `
` - add the game tiles to the board - then call a function that will add click events to each tile - `addEventsToTiles()` - should add click events to each of the gameboard tiles - Each click event should call the makePlay function passing it the tile that was clicked. Strong hint: the tile that was clicked is `this` tile . . . Can you pass `this` as a parameter to the makePlay function? Test it out. - `makePlay(tile)` - this function should set the text of the current clicked tile to the value stored in the data attribute - it should add a class of found to the tile - it should add a class of clicked to the tile - if the number of clicked tiles is 2, then it should check for a match - `checkForMatch()` - this should retrieve the data-value of the two clicked tiles - if they are a match - the 'clicked' class should be removed from the tiles - the click event should be turned off for those tiles - should check for a win - if no match is found - the text of the clicked cards should be set back to empty - the found and clicked classes should both be removed - BONUS: use setTimeout to keep your cards showing for a hot moment. *After you have the preceding functions working:* - `checkForWin()` - if the number of found tiles is 10 - add a winning message to the info div - remove the found class - add a won class ## START - add a click event to the start button, so that when it is clicked a new game is triggered.