# Memory! Tonight you are going to build the game called: [Memory](https://en.wikipedia.org/wiki/Concentration_(game)). We have provided you with a few starter files. You will look at the `index.html` to set up your physical board and cards, but write the code in your `app.js` file to get your game to work. Take it one step at a time. Follow these instructions to help get you going. ### You will need #### Data - an array of ten tiles - your ten 'tiles' will represent the letter values that will be displayed on each DOM tile. eg. ['A', 'A', 'B', 'B', etc.] **Commit 1**

The commit message should read:
"Commit 1: Created an array to hold my ten game tiles"
#### Functions - `start()` - shuffle the tiles array - then call makeAndDisplayTiles to build and display the gameboard **Commit 2**

The commit message should read:
"Commit 2: Created start() function"
- `makeAndDisplayTiles()` - it should create 10 new game tiles (you will want to use a loop to create these tiles) - give them the class 'column' - give them a 'data-value' attribute from each element of your tiles array. Ex: The output for an 'A' tile will look like `
` - it should add click events to each of the gameboard tiles - Each click event should call the makePlay function passing it the tile that was clicked. Strong hint: the tile that was clicked is `this` tile . . . Can you pass `this` as a parameter to the makePlay function? Test it out. - add the game tiles to the board - it should clear the text in the `info` div - this function should empty the container that will hold the gameboard tiles **Commit 3**

The commit message should read:
"Commit 3: Created makeAndDisplayTiles() function"
- `makePlay(tile)` - this function should set the text of the current clicked tile to the value stored in the data attribute - it should add a class of found to the tile - it should add a class of clicked to the tile - if the number of clicked tiles is 2, then it should check for a match (hint: You might want to make an array to hold your clicked tiles. Check the length of the array of clicked items... if it's 2, you're good to go!). **Commit 4**

The commit message should read:
"Commit 4: Created makePlay(tile)"
- `checkForMatch()` - this should retrieve the data-value of the two clicked tiles - if they are a match - the 'clicked' class should be removed from the tiles - the click event should be turned off for those tiles - should check for a win - if no match is found - the text of the clicked cards should be set back to empty - the found and clicked classes should both be removed - BONUS: use setTimeout to keep your cards showing for a hot moment. **Commit 5**

The commit message should read:
"Commit 5: Created checkForMatch() function"
*After you have the preceding functions working:* - `checkForWin()` - if the number of found tiles is 10 - add a winning message to the info div - remove the found class - add a won class **Commit 6**

The commit message should read:
"Commit 6: Created checkForWin() function"
## START - add a click event to the start button, so that when it is clicked a new game is triggered. **Commit 7**

The commit message should read:
"Commit 7: Added a click event to the start button to start a new game"