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$(function() {
console.log('app.js jquery');
var $board = $('#board');
var $startShuffle = $('#start-shuffle');
var $message = $('#message');
var brainNum = 5;
var gamesPlayed = 0;
var wins = 0;
var randomBrain;
var state;
var reset = function() {
state = "start";
$startShuffle.text("START");
$startShuffle.css('background-color', 'cadetblue');
$startShuffle.css('color', 'white');
$message.text('Click Start to give a brain an idea');
$board.html("");
for (var i=0; i < brainNum; i ++) {
var $brain = $('<div>').attr('id', i);
$brain.addClass('brain');
$brain.html('<img src="brain.png"/>');
$board.append($brain);
}
randomBrain = Math.floor(Math.random() * brainNum);
}
// run the reset function on window onload
reset();
$startShuffle.click(function() {
console.log('start clicked');
if (state === "start") {
giveIdea();
} else if (state === "shuffle") {
$('#' + randomBrain).html('<img src="brain.png"/>');
shuffleBrains();
} else if (state === "reset") {
reset();
}
});
var giveIdea = function() {
console.log('give idea function');
$('#' + randomBrain).html('<img src="brainlight.png"/>');
$startShuffle.text('SHUFFLE');
$startShuffle.css('background-color', 'coral');
$message.text("Press SHUFFLE to shuffle the brains");
state = "shuffle";
}
// run recursively according to the counter
var counter = 0;
var shuffleBrains = function() {
console.log('shuffle brains function running recursively');
var positions = [];
for (var i=0; i < brainNum; i++) {
positions.push(i);
}
var horizontals = [0, 205, 410, 615, 820, 1025, 1230, 1435];
var $allBrains = $('.brain');
$allBrains.each(function(index, value) {
var newIndex = positions.splice(Math.floor(Math.random() * positions.length), 1);
$('#' + index).css({transform: 'translate(' + ((newIndex * 205) - horizontals[index]) + 'px)'});
$('#' + index).css({transition: 'all 0.4s ease-in'});
$('#' + index + ' img').css({ animationName: 'brainsize' });
});
var brainLoop = setTimeout(shuffleBrains, 501);
counter++;
if (counter == 10) {
clearTimeout(brainLoop);
counter = 0;
$message.text('Click on the brain you think is right!');
$startShuffle.html('<img src="braincon.png"/>');
$startShuffle.css('background-color', 'ivory');
$('.brain').click(checkBrain);
}
}
var checkBrain = function() {
if ($(this).is('#' + randomBrain)) {
$('#message').text("THIS IS THE BRAIN!!!");
$('#' + randomBrain).html('<img src="brainlight.png"/>');
wins++;
} else {
$('#message').text('Not the brain . . . ');
}
state = "reset";
$startShuffle.css('display', 'inline-block');
$startShuffle.text('RESET');
$startShuffle.css('background-color', 'black');
$startShuffle.css('color', 'white');
gamesPlayed++
$('#wins').text('WINS: ' + wins + ' out of ' + gamesPlayed);
}
}); // end window.onload
// shuffle($allBrains);
//
// var idx0 = $allBrains.index($('#0'));
// $('#0').css({transform: 'translate(' + (idx0 * 205) + 'px)'});
// $('#0').css({transition: 'all 0.4s ease-in'});
// $('#0 img').css({ animationName: 'brainsize' });
// var idx1 = $allBrains.index($('#1'));
// $('#1').css({transform: 'translate(' + ((idx1 * 205) - 205) + 'px)'});
// $('#1').css({transition: 'all 0.4s ease-in'});
// $('#1 img').css({ animationName: 'brainsize' });
// var idx2 = $allBrains.index($('#2'));
// $('#2').css({transform: 'translate(' + ((idx2 * 205) - 410) + 'px)'});
// $('#2').css({transition: 'all 0.4s ease-in'});
// $('#2 img').css({ animationName: 'brainsize' });
// var idx3 = $allBrains.index($('#3'));
// $('#3').css({transform: 'translate(' + ((idx3 * 205) - 615) + 'px)'});
// $('#3').css({transition: 'all 0.4s ease-in'});
// $('#3 img').css({ animationName: 'brainsize' });
// var idx4 = $allBrains.index($('#4'));
// $('#4').css({transform: 'translate(' + ((idx4 * 205) - 820) + 'px)'});
// $('#4').css({transition: 'all 0.4s ease-in'});
// $('#4 img').css({ animationName: 'brainsize' });
// shuffle borrowed from Stack Overflow
// var shuffle = function(array) {
// var counter = array.length;
// // While there are elements in the array
// while (counter > 0) {
// // Pick a random index
// var index = Math.floor(Math.random() * counter);
// // Decrease counter by 1
// counter--;
// // And swap the last element with it
// var temp = array[counter];
// array[counter] = array[index];
// array[index] = temp;
// }
// return array;
// }