diff --git a/dying.html b/dying.html
index 7468ae3..2f321f3 100644
--- a/dying.html
+++ b/dying.html
@@ -219,9 +219,7 @@
@@ -232,50 +230,31 @@
flowchart TD
classDef alive fill:#193a14,stroke:#3a7c32,color:#b8e8b0
- classDef d1 fill:#3e2e06,stroke:#a07a10,color:#f0e060
- classDef d2 fill:#3e1a06,stroke:#a04010,color:#f0a868
- classDef d3 fill:#300c0c,stroke:#8a1010,color:#f07070
+ classDef dying fill:#3e1a06,stroke:#a04010,color:#f0a868
classDef dead fill:#1a0404,stroke:#600808,color:#c06060
classDef unc fill:#0e2234,stroke:#2060a0,color:#90c8e8
ALIVE(["ALIVE · ≥1 HP"]):::alive
- D1(["DYING 1 · Recovery DC 11"]):::d1
- D2(["DYING 2 · Recovery DC 12"]):::d2
- D3(["DYING 3 · Recovery DC 13"]):::d3
- DEAD(["DEAD · dying 4"]):::dead
+ DX(["DYING X · Recovery DC 10+X"]):::dying
UNC(["UNCONSCIOUS · 0 HP"]):::unc
+ DEAD(["DEAD · dying ≥ threshold"]):::dead
- ALIVE -->|"0 HP lethal · normal hit (+W)"| D1
- ALIVE -->|"0 HP lethal · crit hit/fail (+W)"| D2
+ ALIVE -->|"0 HP lethal · normal hit (+W)"| DX
+ ALIVE -->|"0 HP lethal · crit hit/fail (+W)"| DX
ALIVE -->|"0 HP nonlethal"| UNC
ALIVE -->|"Massive dmg or Death Effect"| DEAD
- D1 -->|"Crit Success · dying-2"| UNC
- D1 -->|"Success · dying-1"| UNC
- D1 -->|"Failure · dying+1+W"| D2
- D1 -->|"Crit Fail · dying+2+W"| D3
- D1 -->|"Take dmg · +1+W"| D2
- D1 -->|"Healing 1+ HP"| ALIVE
- D1 -->|"Hero Points"| UNC
-
- D2 -->|"Crit Success · dying-2"| UNC
- D2 -->|"Success · dying-1"| D1
- D2 -->|"Failure · dying+1+W"| D3
- D2 -->|"Crit Fail · dying+2+W"| DEAD
- D2 -->|"Take dmg · +1+W"| D3
- D2 -->|"Healing 1+ HP"| ALIVE
- D2 -->|"Hero Points"| UNC
-
- D3 -->|"Crit Success · dying-2"| D1
- D3 -->|"Success · dying-1"| D2
- D3 -->|"Failure · dying+1+W"| DEAD
- D3 -->|"Crit Fail · dying+2+W"| DEAD
- D3 -->|"Take dmg · +1+W"| DEAD
- D3 -->|"Healing 1+ HP"| ALIVE
- D3 -->|"Hero Points"| UNC
+ DX -->|"Crit Success · dying−2"| UNC
+ DX -->|"Success · dying−1"| UNC
+ DX -->|"Failure · dying+1+W"| DX
+ DX -->|"Crit Fail · dying+2+W"| DX
+ DX -->|"Take dmg · dying+1+W or +2+W"| DX
+ DX -->|"dying ≥ threshold"| DEAD
+ DX -->|"Healing 1+ HP"| ALIVE
+ DX -->|"Hero Points"| UNC
UNC -->|"Healing or natural recovery"| ALIVE
- UNC -->|"Take lethal dmg to 0 HP"| D1
+ UNC -->|"Take lethal dmg to 0 HP"| DX