diff --git a/dying.html b/dying.html index 7468ae3..2f321f3 100644 --- a/dying.html +++ b/dying.html @@ -219,9 +219,7 @@
Alive
-
Dying 1
-
Dying 2
-
Dying 3
+
Dying X
Unconscious
Dead
@@ -232,50 +230,31 @@ flowchart TD classDef alive fill:#193a14,stroke:#3a7c32,color:#b8e8b0 - classDef d1 fill:#3e2e06,stroke:#a07a10,color:#f0e060 - classDef d2 fill:#3e1a06,stroke:#a04010,color:#f0a868 - classDef d3 fill:#300c0c,stroke:#8a1010,color:#f07070 + classDef dying fill:#3e1a06,stroke:#a04010,color:#f0a868 classDef dead fill:#1a0404,stroke:#600808,color:#c06060 classDef unc fill:#0e2234,stroke:#2060a0,color:#90c8e8 ALIVE(["ALIVE · ≥1 HP"]):::alive - D1(["DYING 1 · Recovery DC 11"]):::d1 - D2(["DYING 2 · Recovery DC 12"]):::d2 - D3(["DYING 3 · Recovery DC 13"]):::d3 - DEAD(["DEAD · dying 4"]):::dead + DX(["DYING X · Recovery DC 10+X"]):::dying UNC(["UNCONSCIOUS · 0 HP"]):::unc + DEAD(["DEAD · dying ≥ threshold"]):::dead - ALIVE -->|"0 HP lethal · normal hit (+W)"| D1 - ALIVE -->|"0 HP lethal · crit hit/fail (+W)"| D2 + ALIVE -->|"0 HP lethal · normal hit (+W)"| DX + ALIVE -->|"0 HP lethal · crit hit/fail (+W)"| DX ALIVE -->|"0 HP nonlethal"| UNC ALIVE -->|"Massive dmg or Death Effect"| DEAD - D1 -->|"Crit Success · dying-2"| UNC - D1 -->|"Success · dying-1"| UNC - D1 -->|"Failure · dying+1+W"| D2 - D1 -->|"Crit Fail · dying+2+W"| D3 - D1 -->|"Take dmg · +1+W"| D2 - D1 -->|"Healing 1+ HP"| ALIVE - D1 -->|"Hero Points"| UNC - - D2 -->|"Crit Success · dying-2"| UNC - D2 -->|"Success · dying-1"| D1 - D2 -->|"Failure · dying+1+W"| D3 - D2 -->|"Crit Fail · dying+2+W"| DEAD - D2 -->|"Take dmg · +1+W"| D3 - D2 -->|"Healing 1+ HP"| ALIVE - D2 -->|"Hero Points"| UNC - - D3 -->|"Crit Success · dying-2"| D1 - D3 -->|"Success · dying-1"| D2 - D3 -->|"Failure · dying+1+W"| DEAD - D3 -->|"Crit Fail · dying+2+W"| DEAD - D3 -->|"Take dmg · +1+W"| DEAD - D3 -->|"Healing 1+ HP"| ALIVE - D3 -->|"Hero Points"| UNC + DX -->|"Crit Success · dying−2"| UNC + DX -->|"Success · dying−1"| UNC + DX -->|"Failure · dying+1+W"| DX + DX -->|"Crit Fail · dying+2+W"| DX + DX -->|"Take dmg · dying+1+W or +2+W"| DX + DX -->|"dying ≥ threshold"| DEAD + DX -->|"Healing 1+ HP"| ALIVE + DX -->|"Hero Points"| UNC UNC -->|"Healing or natural recovery"| ALIVE - UNC -->|"Take lethal dmg to 0 HP"| D1 + UNC -->|"Take lethal dmg to 0 HP"| DX