diff --git a/dying.html b/dying.html index 6064ede..06e68ec 100644 --- a/dying.html +++ b/dying.html @@ -215,7 +215,7 @@

Dying Flow Chart

-

State transitions for player characters — W = Wounded value added to every dying increase

+

State transitions for player characters — W = Wounded value added only when first gaining the Dying condition

Alive
@@ -246,9 +246,9 @@ flowchart TD DX -->|"Crit Success \n· dying−2 \n· +Wounded"| UNC DX -->|"Success \n· dying−1 \n· +Wounded"| UNC - DX -->|"Failure \n· dying+1+W"| DX - DX -->|"Crit Fail \n· dying+2+W"| DX - DX -->|"Take dmg \n· dying+1+W or +2+W"| DX + DX -->|"Failure \n· dying+1"| DX + DX -->|"Crit Fail \n· dying+2"| DX + DX -->|"Take dmg \n· dying+1 or +2"| DX DX -->|"dying ≥ threshold"| DEAD DX -->|"Healing 1+ HP \n· +Wounded"| ALIVE DX -->|"Hero Points \n· Wounded unchanged"| UNC @@ -262,7 +262,7 @@ flowchart TD

Key Rules