From c6e52c7be7e3dbe33277ef5e22d6bf262d2b4dd4 Mon Sep 17 00:00:00 2001 From: Matthew Huntington Date: Fri, 20 Feb 2026 19:46:25 -0500 Subject: [PATCH] split SEEK into separate nodes for hidden and undetected states Each starting detection state now has its own SEEK box with distinct outcome paths: Hidden->Seek can reach Observed or stay Hidden; Undetected->Seek goes to Hidden on success or stays Undetected on failure. Co-Authored-By: Claude Sonnet 4.6 --- index.html | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) diff --git a/index.html b/index.html index e8a12bd..1b00bba 100644 --- a/index.html +++ b/index.html @@ -468,7 +468,11 @@ flowchart TD No idea it exists Cannot target at all"]):::unn - SEEK["SEEK + SEEK_HID["SEEK from Hidden + Perception vs Stealth DC + rolled secretly by GM"]:::act + + SEEK_UND["SEEK from Undetected Perception vs Stealth DC rolled secretly by GM"]:::act @@ -480,13 +484,17 @@ flowchart TD Q3 -->|YES| HID Q3 -->|NO| UND - HID -->|Use SEEK| SEEK - UND -->|Use SEEK| SEEK + HID -->|Use SEEK| SEEK_HID + UND -->|Use SEEK| SEEK_UND + + SEEK_HID -->|Critical Success| OBS + SEEK_HID -->|Success precise sense| OBS + SEEK_HID -->|Success imprecise or invisible| HID + SEEK_HID -->|Failure| HID - SEEK -->|Critical Success| OBS - SEEK -->|Success precise sense| OBS - SEEK -->|Success imprecise or invisible| HID - SEEK -->|Failure| HID + SEEK_UND -->|Critical Success| OBS + SEEK_UND -->|Success| HID + SEEK_UND -->|Failure| UND