Stealth Actions Flow
From the stealther’s perspective — how detection states change based on actions you take
Observed
Hidden
Undetected
Unnoticed
Action / Roll
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flowchart LR
classDef obs fill:#193a14,stroke:#3a7c32,color:#b8e8b0,rx:30
classDef hid fill:#3e2e06,stroke:#a07a10,color:#f0e060
classDef und fill:#3e1a06,stroke:#a04010,color:#f0a868
classDef unn fill:#300c0c,stroke:#8a1010,color:#f07070
classDef act fill:#1a2840,stroke:#4080b0,color:#90c0e8
classDef roll fill:#201828,stroke:#6040a0,color:#c0a0e8
OBS(["OBSERVED"]):::obs
HID(["HIDDEN"]):::hid
UND(["UNDETECTED"]):::und
UNN(["UNNOTICED"]):::unn
HIDE["HIDE
— needs cover or concealment —
secret Stealth roll vs Perception DC
Standard cover +2 · Greater cover +4"]:::act
SNEAK["SNEAK
— cover at START and END —
move ≤ half Speed
secret Stealth roll vs Perception DC"]:::act
OBS --> HIDE
HIDE -->|"✓ Success"| HID
HIDE -->|"✗ Failure"| OBS
HID --> SNEAK
HID -->|"Non-stealthy action
or Strike"| OBS
HID -->|"STEP
with cover / concealment"| HID
HID -->|"Unobtrusive action
GM may require Stealth"| HID
SNEAK -->|"✓ Success"| UND
SNEAK -->|"✗ Failure"| HID
SNEAK -->|"✗✗ Crit Failure
(not invisible)"| OBS
UND -->|"SNEAK ✓ Success"| UND
UND -->|"Speak or
make loud noise"| OBS
UNN -.->|"may also be"| UND
UNN -->|"Speak, loud noise
or non-stealthy action"| OBS
Key Rules
- HIDE only rolls against creatures that are currently observing you. If a creature already considers you hidden or undetected, you simply retain that condition — HIDE does not improve your state from undetected.
- SNEAK requires cover or concealment at both the start and end of your movement. You move up to half your Speed.
- Taking any non-unobtrusive action while hidden immediately makes you Observed.
- A Strike from a hidden or undetected position makes you Observed after the attack (target now knows your location).
- An Invisible creature that critically fails a Sneak roll becomes Hidden rather than Observed, since it cannot be seen.
- AVOID NOTICE (Exploration): Roll Stealth to start an encounter Hidden or Undetected rather than Observed.
Detection & Targeting Flow
From the detector’s perspective — how to determine a creature’s condition and what you can do about it
Observed
Hidden
Undetected
Unnoticed
Action / Roll
Decision
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flowchart TD
classDef obs fill:#193a14,stroke:#3a7c32,color:#b8e8b0
classDef hid fill:#3e2e06,stroke:#a07a10,color:#f0e060
classDef und fill:#3e1a06,stroke:#a04010,color:#f0a868
classDef unn fill:#300c0c,stroke:#8a1010,color:#f07070
classDef act fill:#1a2840,stroke:#4080b0,color:#90c0e8
classDef dec fill:#201828,stroke:#6040a0,color:#d0c0f0
classDef start fill:#2a1f14,stroke:#7a5c18,color:#e8d5b0
START(["Start: What can you perceive?"]):::start
Q1{"Can your precise sense\ndetect the creature?"}:::dec
Q2{"Do you know it\nis nearby?"}:::dec
Q3{"Do you know\nwhich space?"}:::dec
OBS(["OBSERVED
— target normally —
off-guard? No
(if also concealed: DC 5 flat check)"]):::obs
HID(["HIDDEN
— you know the space —
off-guard to you
DC 11 flat check before roll
Fail = actions wasted, still off-guard"]):::hid
UND(["UNDETECTED
— don't know the space —
off-guard to you
Pick a square to attack
GM secretly rolls flat check + attack
Won't reveal why you missed"]):::und
UNN(["UNNOTICED
— no idea it exists —
Cannot target at all"]):::unn
SEEK["SEEK action
Secret Perception roll
vs creature's Stealth DC"]:::act
START --> Q1
Q1 -->|"YES — precise sense works"| OBS
Q1 -->|"NO"| Q2
Q2 -->|"NO"| UNN
Q2 -->|"YES"| Q3
Q3 -->|"YES — know the space"| HID
Q3 -->|"NO — don't know the space"| UND
HID -->|"Use SEEK"| SEEK
UND -->|"Use SEEK"| SEEK
SEEK -->|"Critical Success"| OBS
SEEK -->|"Success
(precise sense + creature visible)"| OBS
SEEK -->|"Success
(imprecise sense or creature invisible)"| HID
SEEK -->|"Failure — creature
stays at current state"| HID
Targeting Summary
- Observed: Attack normally. If also concealed, attempt a DC 5 flat check before rolling — fail means no effect.
- Hidden: Attempt a DC 11 flat check before rolling. On a fail, your actions (and spell slots, resources) are wasted. You remain off-guard to the creature regardless.
- Undetected: Declare a square to attack. The GM secretly rolls both the flat check and your attack roll. The GM will not say whether you missed due to the flat check, the attack roll, or choosing the wrong square.
- Unnoticed: You cannot target the creature directly. Area effects still work normally against undetected creatures.
- Invisible creature starts as Hidden if you were already observing it when it turned invisible (you last know where it was). It can then Sneak to become Undetected.
- Off-guard: When a creature is hidden or undetected from you, you are off-guard to it — you take a −2 circumstance penalty to your AC against its attacks. The hidden/undetected creature is not automatically off-guard to you.