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@ -10,31 +10,36 @@ renderer.resize(1000, 1000);
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// And get a drawing context:
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var context = renderer.getContext();
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// Create a stave at position 10, 40 of width 400 on the canvas.
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var stave = new VF.Stave(10, 40, 800);
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// Add a clef and time signature.
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stave.addClef("treble").addTimeSignature("7/8");
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// Connect it to the rendering context and draw!
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stave.setContext(context).draw();
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var notes = [
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new VF.StaveNote({clef: "treble", keys: ["c/4"], duration: "8" }),
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new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "8" }),
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new VF.StaveNote({clef: "treble", keys: ["b/4"], duration: "8" }),
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new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "8" }),
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new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "8" }),
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new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "8" }),
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new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "8" }),
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];
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// Create a voice in 4/4 and add the notes from above
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var voice = new VF.Voice({num_beats: 7, beat_value: 8});
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voice.addTickables(notes);
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// Format and justify the notes to 400 pixels.
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var formatter = new VF.Formatter().joinVoices([voice]).format([voice], 400);
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// Render voice
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voice.draw(context, stave);
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const drawNotes = (measureNum) => {
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// Create a stave at position 10, 40 of width 400 on the canvas.
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var stave = new VF.Stave(10+(measureNum*400), 40, 400);
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// Add a clef and time signature.
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if(measureNum === 0){
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stave.addClef("treble").addTimeSignature("4/4");
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}
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// Connect it to the rendering context and draw!
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stave.setContext(context).draw();
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var notes = [
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new VF.StaveNote({clef: "treble", keys: ["c/4"], duration: "4" }),
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new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "4" }),
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new VF.StaveNote({clef: "treble", keys: ["b/4"], duration: "4" }),
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new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "4" }),
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];
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// Create a voice in 4/4 and add the notes from above
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var voice = new VF.Voice({num_beats: 4, beat_value: 4});
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voice.addTickables(notes);
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// Format and justify the notes to 400 pixels.
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var formatter = new VF.Formatter().joinVoices([voice]).format([voice], 400);
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// Render voice
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voice.draw(context, stave);
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}
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drawNotes(0);
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drawNotes(1);
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