const VF = Vex.Flow; // Create an SVG renderer and attach it to the DIV element named "boo". var div = document.querySelector("body") var renderer = new VF.Renderer(div, VF.Renderer.Backends.SVG); // Size our SVG: renderer.resize(1000, 1000); // And get a drawing context: var context = renderer.getContext(); const drawNotes = (measureNum) => { // Create a stave at position 10, 40 of width 400 on the canvas. var stave = new VF.Stave(10+(measureNum*400), 40, 400); // Add a clef and time signature. if(measureNum === 0){ stave.addClef("treble").addTimeSignature("4/4"); } // Connect it to the rendering context and draw! stave.setContext(context).draw(); var notes = [ new VF.StaveNote({clef: "treble", keys: ["c/4"], duration: "4" }), new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "4" }), new VF.StaveNote({clef: "treble", keys: ["b/4"], duration: "4" }), new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "4" }), ]; // Create a voice in 4/4 and add the notes from above var voice = new VF.Voice({num_beats: 4, beat_value: 4}); voice.addTickables(notes); // Format and justify the notes to 400 pixels. var formatter = new VF.Formatter().joinVoices([voice]).format([voice], 400); // Render voice voice.draw(context, stave); } drawNotes(0); drawNotes(1);