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const VF = Vex.Flow;
const numBeats = 7;
const beatValue = 8;
const widthPerBeat = 40;
let numBars = 0;
// Create an SVG renderer and attach it to the DIV element named "boo".
const musicSection = document.querySelector("#music");
const renderer = new VF.Renderer(musicSection, VF.Renderer.Backends.SVG);
// Size our SVG:
renderer.resize(4*numBeats*widthPerBeat+2, musicSection.offsetHeight);
// And get a drawing context:
const context = renderer.getContext();
const randomArrayElement = (array) => {
const randomIndex = Math.floor(Math.random()*array.length);
return array[randomIndex];
}
const randomNote = () => {
const pitch = randomArrayElement(['a', 'b', 'c', 'd', 'e', 'f', 'g']);
const octave = randomArrayElement(['4', '5']);
return `${pitch}/${octave}`;
}
const returnNewNote = () => {
const newNote = new VF.StaveNote({clef: "treble", keys: [randomNote()], duration: "8" })
if(Math.random() > 0.6){
const accidentals = ['b', '#'];
const randomAccidentalIndex = Math.floor(Math.random()*accidentals.length);
const accidental = accidentals[randomAccidentalIndex];
newNote.addAccidental(0, new VF.Accidental(accidental));
}
return newNote;
}
const createBar = () => {
const staveWidth = numBeats*widthPerBeat;
const stave = new VF.Stave(numBars*staveWidth, 40, staveWidth);
// Add a clef and time signature.
if(numBars === 0){
stave.addClef("treble").addTimeSignature("7/8");
}
// Connect it to the rendering context and draw!
stave.setContext(context).draw();
const notes = [
returnNewNote(),
returnNewNote(),
];
const notes2 = [
returnNewNote(),
returnNewNote(),
];
const notes3 = [
returnNewNote(),
returnNewNote(),
returnNewNote(),
];
const allNotes = notes.concat(notes2).concat(notes3);
const beams = [
new VF.Beam(notes),
new VF.Beam(notes2),
new VF.Beam(notes3)
]
// Create a voice in 4/4 and add the notes from above
const voice = new VF.Voice({num_beats: numBeats, beatValue: 8});
voice.addTickables(notes);
// Format and justify the notes to 400 pixels.
Vex.Flow.Formatter.FormatAndDraw(context, stave, allNotes);
beams.forEach(function(b) {b.setContext(context).draw()})
numBars++;
}
for(let i = 0; i < 4; i++){
createBar();
}