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const VF = Vex.Flow;
// Create an SVG renderer and attach it to the DIV element named "boo".
const div = document.querySelector("body")
const renderer = new VF.Renderer(div, VF.Renderer.Backends.SVG);
// Size our SVG:
renderer.resize(1200, 1200);
// And get a drawing context:
const context = renderer.getContext();
const randomNote = () => {
const pitches = ['a', 'b', 'c', 'd', 'e', 'f', 'g'];
const randomPitchIndex = Math.floor(Math.random()*pitches.length);
const pitch = pitches[randomPitchIndex];
const octaves = ['4', '5'];
const randomOctaveIndex = Math.floor(Math.random()*octaves.length);
const octave = octaves[randomOctaveIndex];
return `${pitch}/${octave}`;
}
const returnNewNote = () => {
const newNote = new VF.StaveNote({clef: "treble", keys: [randomNote()], duration: "8" })
if(Math.random() > 0.5){
const accidentals = ['b', '#']
const randomAccidentalIndex = Math.floor(Math.random()*accidentals.length);
const accidental = accidentals[randomAccidentalIndex];
newNote.addAccidental(0, new VF.Accidental(accidental));
}
return newNote;
}
const drawNotes = (measureNum) => {
const staveWidth = 550;
// Create a stave at position 10, 40 of width 400 on the canvas.
const stave = new VF.Stave(10+(measureNum*staveWidth), 40, staveWidth);
// Add a clef and time signature.
if(measureNum === 0){
stave.addClef("treble").addTimeSignature("7/8");
}
// Connect it to the rendering context and draw!
stave.setContext(context).draw();
const notes = [
returnNewNote(),
returnNewNote(),
];
const notes2 = [
returnNewNote(),
returnNewNote(),
];
const notes3 = [
returnNewNote(),
returnNewNote(),
returnNewNote(),
];
const allNotes = notes.concat(notes2).concat(notes3);
const beams = [
new VF.Beam(notes),
new VF.Beam(notes2),
new VF.Beam(notes3)
]
// Create a voice in 4/4 and add the notes from above
const voice = new VF.Voice({num_beats: 7, beat_value: 8});
voice.addTickables(notes);
// Format and justify the notes to 400 pixels.
Vex.Flow.Formatter.FormatAndDraw(context, stave, allNotes);
beams.forEach(function(b) {b.setContext(context).draw()})
}
drawNotes(0);
drawNotes(1);