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const VF = Vex.Flow;
// Create an SVG renderer and attach it to the DIV element named "boo".
var div = document.querySelector("body")
var renderer = new VF.Renderer(div, VF.Renderer.Backends.SVG);
// Size our SVG:
renderer.resize(1000, 1000);
// And get a drawing context:
var context = renderer.getContext();
// Create a stave at position 10, 40 of width 400 on the canvas.
var stave = new VF.Stave(10, 40, 800);
// Add a clef and time signature.
stave.addClef("treble").addTimeSignature("7/8");
// Connect it to the rendering context and draw!
stave.setContext(context).draw();
var notes = [
new VF.StaveNote({clef: "treble", keys: ["c/4"], duration: "8" }),
new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "8" }),
new VF.StaveNote({clef: "treble", keys: ["b/4"], duration: "8" }),
new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "8" }),
new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "8" }),
new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "8" }),
new VF.StaveNote({clef: "treble", keys: ["d/4"], duration: "8" }),
];
// Create a voice in 4/4 and add the notes from above
var voice = new VF.Voice({num_beats: 7, beat_value: 8});
voice.addTickables(notes);
// Format and justify the notes to 400 pixels.
var formatter = new VF.Formatter().joinVoices([voice]).format([voice], 400);
// Render voice
voice.draw(context, stave);