# WebGL ## Beginner 1. What is WebGL 1. Setup 1. Create a Renderer 1. Creating a Perspective Camera 1. Creating an Orthographic Camera 1. Create a Spot Light 1. Create a Phong Material 1. Create a Circle for the Ground 1. Create a Sphere for the Ball 1. Create a Texture Map for the Ball 1. Create a Cube 1. Create a Lambert Material 1. Create a Torus for Each Wheel 1. Create a Cylinder for the Arm 1. Add Shoulder, Elbow, Forearm, Wrist, Fingers ## Advanced 1. Calculate Angle Between Robot And Ball 1. Calculate Angle Between Tangent and Line To Ball 1. Calculate Robot Stopping Point 1. Create the Run Function 1. Create Drive Action 1. Create Reach Ball Action 1. Redraw Ball in Relation to Arm 1. Create Move Ball Action 1. Redraw Ball in Relation to Track 1. Create Reset Arm Action 1. Start Driving Again 1. Create Change Camera Angle Button 1. Make Camera Ride The Robot Body 1. Make Camera Ride The Robot Arm 1. Make Camera Ride The Ball