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345 lines
7.2 KiB
345 lines
7.2 KiB
# Javascript Fundamentals Review
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## Primative Data Types
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Javascript has several basic data types:
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```javascript
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'this is a string' // string (text)
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123 // number (int)
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1.2 // number (float)
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true // boolean
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false // boolean
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```
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They can be combined in the usual ways
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```javascript
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2+2
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3.2*4
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5/2
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9.6-2
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'first string ' + 'second string.';
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```
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## Variables
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Declaring variables is done with the keyword `var`. Variables are dynamically typed (decided during execution) since there is no compilation process.
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```javascript
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var foo = 'string';
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var bar = 1;
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```
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Reassignment is done by omitting the var keyword. Variables are loosely typed (can be reassigned to any other value, regardless of their initial value)
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```javascript
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var foo = 'a string';
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foo = 123.4;
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```
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## Functions and Scope
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Declare functions with keyword `function`. Do not need to specify return type.
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```javascript
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function myFunc(){
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return 5;
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}
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```
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To execute a function, invoke its name with parentheses
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```javascript
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myFunc();
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```
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Can pass parameters into functions
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```javascript
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function addFive(numberToAddFiveTo){
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return numberToAddFiveTo + 5;
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}
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addFive(6); // returns 11
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```
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Variables declared inside a function cannot be accessed outside of it
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```javascript
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function foo(){
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var myVar = 1;
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return myVar;
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}
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console.log(myVar); // error
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```
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but variables declared outside a function are accessible within it
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```javascript
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var myVar = 1;
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function foo(){
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return myVar;
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}
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console.log(foo());
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```
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## Objects
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Objects in javascript are just key/value pairs
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```javascript
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var myObj = {
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property1: 'value1',
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property2: 'value2'
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}
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```
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Can retrieve values using dot notation
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```javascript
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myObj.property1
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```
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Can modify an object's properties like so:
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```javascript
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myObj.property1 = 'new value';
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myObj.newProperty = 'asdf';
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```
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## Arrays
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Can create arrays, which are lists of elements of whatever type
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```javascript
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var numbers = [1,'string',3.234,true];
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```
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Can access an array element by index (which start at 0)
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```javascript
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numbers[0]; //first element in array
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```
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Can alter values at a preexisting index. Type does not matter
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```javascript
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numbers[1] = 123;
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```
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Arrays are objects, so they have properties
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```javascript
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numbers.length //gives you the length of the array
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numbers.pop() //remove the last element and returns it
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numbers.push(26) //adds a number to the last position of the array
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numbers.shift() //remove the first element and returns it
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numbers.unshift(56) //adds a number to the first position of the array and pushes everything down
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```
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## Equality
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Can test for equality with `==`
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```javascript
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1 == 2 //false
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1 == 1 //true
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'asdf' == 'asdf' //true
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'asdf' == 'asdfasdf' //false
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```
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These are not exact and will attempt type conversion
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```javascript
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'1' == 1 //true?!?!
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```
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To make it exact, use `===`
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```javascript
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`1` === 1 //false
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```
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## Control Flow (loops, if/else)
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We can use equality in if/else statements
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```javascript
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if(1 === 2){
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console.log('should not run');
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} else if (1 === 3){
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console.log('also should not run');
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} else {
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console.log('runs if all else fails');
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}
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```
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## Functions are objects
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Functions can be assigned to variables
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```javascript
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var myFunc = function(){
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}
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myFunc();
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```
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Can be assigned to properties of objects. These functions are referred to as methods of the object
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```javascript
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var myObj = {
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functionProperty: function(){
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}
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}
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myObj.functionProperty();
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```
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When invoking methods, you can reference other properties of the object with the keyword `this`
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```javascript
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var myObj = {
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color: 'blue',
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functionProperty: function(){
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console.log(this.color);
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}
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}
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myObj.functionProperty(); //logs 'blue'
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```
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Can be passed as parameters to other functions
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```javascript
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function invokingFunction(callbackFunctionParam){ //referenced without ()
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console.log('event handler');
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callbackFunctionParam(); //invoked by adding ()
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}
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var callbackFunction = function(){
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console.log('inside callback function');
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}
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invokingFunction(callbackFunction); //passed as an object by omitting ()
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```
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This can be done **anonymously**
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```javascript
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function invokingFunction(callbackParam){
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console.log('event handler');
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callbackParam();
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}
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invokingFunction(function(){
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console.log('inside callback function');
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});
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```
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Remember that functions can access variables defined outside their scope. When dealing with functions executed after they declaration, make sure you examine what the values of the variables are
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```javascript
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function invokingFunction(callbackParam){
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callbackParam();
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}
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var foo = 1;
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var callbackFunction = function(){
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console.log(foo);
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}
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foo = 2;
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invokingFunction(callbackFunction); //logs 2
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```
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## Asynchronicity, Events, and Callbacks
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Javascript is **event driven**, meaning that we define event handling functions that just sit around for something to happen and then execute a callback function
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```Javascript
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//setTimeout is the event handling function here. It is built into Node. The event it handles is the passing of two seconds. Once this event occurs, it executes its callback function
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setTimeout(function(){
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console.log('callback function executed!');
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}, 2000);
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```
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Node is aware of all event handler functions that are still waiting to execute their callback functions. It will not return control to the user until either all event handlers have finished waiting or the user forces the process to stop.
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It is **VERY** important to be aware that variables outside a callback function's scope can change value even after it has been registered, but before it is called
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```javascript
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var foo = 1;
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setTimeout(function(){
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console.log(foo); // log 2, even though foo is 1 at time of registration
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}, 500);
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foo = 2;
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```
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## Object Oriented JS
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If you need to create multiple objects of the same type, object literals (`{ property:'value'}`) can be inefficient. We can create constructor functions, which act like class declarations.
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```javascript
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var Person = function(){
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this.numArms = 2; //use the this keyword to create properties and methods
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this.numLegs = 2;
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}
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var me = new Person(); //use the new keyword to instantiate a new object
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var someoneElse = new Person();
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console.log(me);
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console.log(someoneElse);
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```
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We can pass parameters into constructor functions to make instances unique
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```javascript
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var Person = function(name){
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this.name = name;
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this.numArms = 2; //use the this keyword to create properties and methods
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this.numLegs = 2;
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}
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var me = new Person('Matt'); //use the new keyword to instantiate a new object
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var someoneElse = new Person('Joey Jo-Jo Junior Shabadoo');
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console.log(me);
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console.log(someoneElse);
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```
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Methods act just like adding properties
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```javascript
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var Person = function(name){
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this.name = name;
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this.numArms = 2; //use the this keyword to create properties and methods
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this.numLegs = 2;
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this.sayHello = function(){
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console.log("Hello, my name is " + this.name);
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}
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}
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var me = new Person('Matt'); //use the new keyword to instantiate a new object
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me.sayHello();
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```
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Since functions are objects, we can create static properties/methods (properties and methods that relate to the class, not the instances of the class) by using dot notation
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```javascript
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var Person = function(){
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/*
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usual stuff here...
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*/
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}
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Person.genders = ['male', 'female'];
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console.log(Person.genders);
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```
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