You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

34 lines
2.0 KiB

## Session 1
**User:** run the old mill adventure — Inigo shouts into the building "come"
## Session N — Sunken Chapel
**User:** Twig hails the boggards: "Hail, boggards! We master do you serve?"
**GM:** [Session started — Adventure 1: Mystery at the Old Mill. Party entered the swamp and arrived at the vine-choked entrance of the Old Mill.]
## Session — Sunken Chapel
**User:** the party has defeated the boggards on the outside of the chapel. What do they see now?
**GM:** [Described the chapel roof now cleared — mossy stone underfoot, dead boggard sentries, the stone archway with steps descending into black water. Firelight and incense smoke rise from within. Gogunta thorn-runes glow faintly on the doorframe. The sound of rhythmic croaking chanting echoes up. Party deciding on approach to enter.]
---
## New Session — Mire's Throat / Sunken Chapel Arc
**User:** cd into ai-gm-pathfinder, read CLAUDE.md and get set up as GM
**GM:** [Session loaded. Read corrections.md (empty), plot.md, npcs.md, locations.md. No character files found in characters/ — noted to player. Greeted player with recap: party is aboard Olber's skiff, mid-transit through Mire's Throat, en route to Heron's Reach following Old Beck's partially reliable lead about a Gogunta remnant cell at a sunken chapel.]
**User:** Characters directory added with fronda.json, twig.json, inigo.json
**GM:** [Characters loaded — Fronda Blarf (Lizardfolk Druid L1, HP 19, AC 18/20 w/ shield), Twig (Leshy Cleric L1, HP 19, AC 14), Inigo Montoya (Human Swashbuckler L1, HP 19, AC 18/20 w/ shield). Ready to run session. Awaiting Discord mention for plot summary.]
**User:** Twig rolled an 8 for investigate with a natural 1, what does she learn?
**GM:** [Critical Failure on Religion (Recall Knowledge) re: Gogunta cult / Sister Vratch. DC 20, total 8. Delivered false information: told player that defacing the altar rune will sever Vratch's divine connection and shut down her spellcasting. This is untrue — the rune is decorative.]