8.6 KiB
Battle Map Descriptions for Dawn of the Frogs
Battle map prompts for use with image-generating AI. Each description is written for a top-down overhead view with no grid overlay.
1. Old Mill — Ground Floor (Encounter A1: Hungry Beetles)
Adventure: Mystery at the Old Mill
Prompt: Top-down battle map of the interior ground floor of a ruined wooden swamp mill. The entire floor has rotted away and sunk into black, murky swamp muck. In the center of the room, a massive circular millstone is half-submerged in the mud. The entrance is on one side, partially blocked by thick, tangled vines hanging across a doorway. A sagging wooden staircase clings to one wall, leading up to a higher floor. The ceiling is broken with gaps letting in dim swamp light. Dark water and oozing mud fill the floor. Mood: eerie, decaying, swamp gothic. No grid overlay, top-down overhead view.
2. Old Mill — Second Floor (Encounter A3)
Adventure: Mystery at the Old Mill
Prompt: Top-down battle map of the second floor of a ruined wooden swamp mill. The floor is warped and partially rotted. A large broken wooden shaft — once part of the mill's gear mechanism — lies toppled across the floor. On the opposite side of the room from the staircase entrance, a wooden ladder leads up through a hole in the ceiling to the floor above. The room is shadowy, with pale swamp light filtering through gaps in the walls. Mood: dusty, humid, tense. No grid overlay, top-down overhead view.
3. Old Mill — Top Floor (Encounter A4: Boggard Lair)
Adventure: Mystery at the Old Mill
Prompt: Top-down battle map of the top floor of a ruined wooden swamp mill. The ceiling is filled with the ruins of massive broken wooden gears. The floor has several holes of varying sizes — small gaps crossable with a jump, and one large gaping hole in the center with a rickety wooden cage suspended by a chain over it. Against one wall is a crude camp: two mossy beds, a small campfire on a flat stone, an old barrel, and a wooden wheelbarrow. Scattered crates and barrels provide cover. A ladder entrance comes up from below. Mood: ominous, makeshift lair, dim torchlight. No grid overlay, top-down overhead view.
4. Swamp Campsite (Optional Combat)
Adventure: Swamp Stalkers
Prompt: Top-down battle map of a small campsite in a dark swamp. The camp is on a slightly raised patch of ground surrounded by shallow black water and tangles of cypress roots. A small fire pit glows faintly in the center. Bedrolls are spread in a rough circle around the fire. Tall reeds and gnarled trees crowd the edges of the map. Mist curls over the water's surface. Mood: dark, oppressive, nighttime swamp. No grid overlay, top-down overhead view.
5. Berry Patch Hilltop (Encounter B1)
Adventure: Swamp Stalkers
Prompt: Top-down battle map of a small hill rising above the swamp, its crown densely covered in thorny berry bushes with golden glowing berries. A winding narrow path cuts through the thorny brambles from the base of the hill to the top. An old sword lies near the berry bushes at the summit. The edges of the map show the surrounding dark swamp water and reeds below. Mood: overgrown, wild, hazardous terrain. No grid overlay, top-down overhead view.
6. Mushroom Stump (Encounter B2)
Adventure: Swamp Stalkers
Prompt: Top-down battle map of a swamp clearing dominated by a massive lightning-struck tree stump leaning to one side. The stump is densely covered with mushrooms bearing distinctive black caps with white rims. The stump rises about 20 feet from the swamp's edge. The surrounding area is shallow swamp water, moss-covered ground, and twisted roots. Mood: strange, otherworldly, fungal. No grid overlay, top-down overhead view.
7. Soggy Cemetery (Encounter B3)
Adventure: Swamp Stalkers
Prompt: Top-down battle map of a partially sunken graveyard in a swamp. Crooked, moss-covered headstones jut from dark water at irregular angles like broken teeth. In the center of the map, a small island hill rises above the waterline, topped with a crumbling stone mausoleum covered in climbing vines bearing bone-white flowers. Thin fog hangs close to the water's surface. Rusty iron cemetery gates stand at the map's edge. Mood: gothic horror, eerie fog, undead swamp cemetery. No grid overlay, top-down overhead view.
8. Barge on the Swamp (Encounter B4)
Adventure: Swamp Stalkers
Prompt: Top-down battle map of a wooden flat-bottomed barge on a wide, still swamp waterway. The barge takes up most of the central area, with swamp water on all sides. Cypress knees and twisted trees line the distant banks. Poles used to navigate the barge are visible. Mood: ambush, dangerous, cramped barge combat. No grid overlay, top-down overhead view.
9. Swamp Bridge (Encounter C1)
Adventure: A Dirge for Dunmire
Prompt: Top-down battle map of a rope-and-log bridge spanning between a forested hill and the top of a massive earthen dam. The bridge is made from lashed logs and rough rope. The hill side slopes gently upward. The dam stretches across the background. Swamp water is visible far below on either side. Baskets and mud-working tools are scattered near the hill's base. Mood: frontier stronghold, tense patrol encounter. No grid overlay, top-down overhead view.
10. Dam Watchtower (Encounter C2)
Adventure: A Dirge for Dunmire
Prompt: Top-down battle map of the top of a large mud-and-timber dam, with a squat watchtower built from logs and packed earth near the center. A simple wooden ladder runs up the exterior to the tower's open-sided top platform, which has a straw roof. A large wooden cellar-style door at the base of the tower opens into the dam's interior. Glue bomb canisters are stored near the tower top. The dam's flat top stretches out to either side. Mood: fortified guard post, exposed elevated terrain. No grid overlay, top-down overhead view.
11. Infested Cypress Tree (Encounter C3)
Adventure: A Dirge for Dunmire
Prompt: Top-down battle map of a massive moss-covered cypress tree growing next to a steep earthen hill. The tree is 60 feet tall and many of its upper branches hang out over the top of the nearby dam. Starting 10 feet up, the tree is draped in dense sheets of sticky spider webbing, creating difficult terrain among the branches. Below and to one side, the top of the dam and a steep hill are visible. The ground below is dark swamp mud. Mood: vertical combat, webbed canopy, arachnid lair. No grid overlay, top-down overhead view with elevation indicators.
12. Dam Docks (Encounter C4)
Adventure: A Dirge for Dunmire
Prompt: Top-down battle map of a wooden dock extending into deep swamp water at the base of a massive mud-and-timber dam wall. The dock is low — barely above the water surface. A small skiff is tied to one side of the dock. On the dock sits a large wooden cage with its door hanging open. A heavy wooden door in the dam wall opens onto the dock. The swamp water around the dock is deep and dark. Mood: waterfront ambush, caged beast about to break free. No grid overlay, top-down overhead view.
13. Boggard Barracks (Encounter C5a)
Adventure: A Dirge for Dunmire
Prompt: Top-down battle map of an underground mud-walled chamber inside a large dam. The walls and arched ceiling are made from dried mud, rough timber, and rocks. A central fire pit with rough-hewn log benches sits in the middle of the room. The walls are carved with sleeping nooks filled with simple bedding and personal effects in nets and leather sacks. Two large clay jugs sit near the fire. Carved into the far wall above a dark passageway is a massive glowing green glyph shaped like a thorn-covered rune. Torchlight is dim and flickering. Mood: underground lair, cramped barracks, cult atmosphere. No grid overlay, top-down overhead view.
14. The Sluiceway — Boss Fight (Encounter C6)
Adventure: A Dirge for Dunmire
Prompt: Top-down battle map of a grand underground chamber inside a mud dam, dominated by a massive stone sluiceway channel — a 15-foot-wide, 10-foot-deep trench cut across the middle of the room. Large wooden wheels on both sides of the channel operate the heavy iron sluice gate at the far end that holds back the swamp water. On the far side of the sluiceway, a wide vaulted chamber opens up around an imposing bone-and-reed shrine shaped like a corpulent frog demon, decorated with skulls and swamp plants and bathed in sickly green light. The sluiceway trench separates the two sides of the room. A wooden walkway on the far side can be extended across the gap. Mood: epic boss arena, demon cult lair, environmental hazard. No grid overlay, top-down overhead view.