This just loads an external javascript file which sets our GeoJSON data to a variable. Here's what the beginning of it looks like:
@ -158,8 +160,8 @@ In production, you would probably make an AJAX call to get this data, or at the
Now let's start our `app.js` file:
```javascript
var width = 960;
var height = 490;
const width = 960;
const height = 490;
d3.select('svg')
.attr('width', width)
@ -169,7 +171,7 @@ d3.select('svg')
At the bottom of `app.js` let's add:
```javascript
var worldProjection = d3.geoEquirectangular();
const worldProjection = d3.geoEquirectangular();
```
This generates a projection, which governs how we're going to display a round world on a flat screen. There's lots of different types of projections we can use: https://github.com/d3/d3-geo/blob/master/README.md#azimuthal-projections
@ -197,7 +199,7 @@ We created the `path` elements, but they each need a `d` attribute which will de
Writing the kind of code described in the comment above would be very difficult. Luckily, D3 can generate that entire function for us. All we need to do is specify the projection that we created earlier. At the bottom of `app.js` add the following:
`geoPath()` generates the function that we'll use for the `d` attribute, and `projection(worldProjection)` tells it to use the `worldProjection` var created earlier so that the `path` elements appear as an equirectangular projection like this (This is helpful because we can use different projects to view a round world on a flat screen in different ways):
`geoPath()` generates the function that we'll use for the `d` attribute, and `projection(worldProjection)` tells it to use the `worldProjection` var created earlier so that the `path` elements appear as an equirectangular projection like this (This is helpful because we can use different projections to view a round world on a flat screen in different ways):

## Create a rectangular overlay based on coordinates entered into a form
```html
<form>
Top Left:
<inputtype="text"placeholder="latitude"/>
<inputtype="text"placeholder="longitude"/>
<br/>
Bottom Right:
<inputtype="text"placeholder="latitude"/>
<inputtype="text"placeholder="longitude"/>
<inputtype="submit"/>
</form>
```
```js
d3.select('form').on('submit', (event) => { //set up a submit handler on the form
event.preventDefault(); // stop the form from submitting
d3.selectAll('rect').remove(); //remove any previously drawn rectangles
const lat1 = d3.select('input:first-child').property('value'); //get first latitude input
const lng1 = d3.select('input:nth-child(2)').property('value'); //get first longitude input
const location1 = worldProjection([lat1, lng1]); //convert these into pixel coordinates
const x1 = location1[0]; //reassign for ease of reading
const y1 = location1[1];
const lat2 = d3.select('input:nth-child(4)').property('value'); //get second latitude input (the <br/> is :nth-child(3)
const lng2 = d3.select('input:nth-child(5)').property('value'); //get second longitude input
const location2 = worldProjection([lat2, lng2]); //convert these into pixel coordinates
const x2 = location2[0]; //reassign for eas of reading
const y2 = location2[1];
d3.select('svg').append('rect') // append a rectangle to the svg
.attr('fill', '#000') //make it black
.attr('x', x1) //assign top left x location
.attr('y', y1) //assign top left y location
.attr('width', x2-x1) //compute width from bottom right x coordinate
.attr('height', y2-y1) //compute height from bottom right y coordinate
});
```
## Draw a rectangle on the map and display its map coordinates
## Conclusion
In this section we've covered how to use D3 to create a projection and render GeoJSON data as a map, and we've learned about using different projects to visualize the world. This can be helpful when displaying populations or perhaps average rainfall of various regions. Congratulations! You've made it to the end of this book. Now go off and create amazing visualizations.