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# D3 Build
## Lesson Objectives
1. Add link to d3 library
1. Add an `<svg>` tag and size it with D3
1. Create some fake data for our app
1. Add SVG circles and style them
1. Create a linear scale
1. Attach data to visual elements
1. Use data attached to a visual element to affect its appearance
1. Create a time scale
1. Parse and format times
1. Set dynamic domains
1. Dynamically generate svg elements
1. Create axes
1. Display data in a table
1. Create click handler
1. Remove data
1. Drag an element
## Add link to d3 library
First thing we want to do is create basic `index.html` file:
```html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title></title>
</head>
<body>
</body>
</html>
```
Now add a link to D3 at the bottom of your `<body>` tag in `index.html`:
```html
<body>
<script src="https://d3js.org/d3.v4.min.js"></script>
</body>
```
Now create `app.js`, which will store all of our code:
```javascript
console.log('this works');
```
and link to it in `index.html` at the bottom of the `<body>` tag:
```html
<body>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script src="app.js" charset="utf-8"></script>
</body>
```
## Add an `<svg>` tag and size it with D3
At the top of the `<body>` tag in `index.html`, add an `<svg>` tag:
```html
<body>
<svg></svg>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script src="app.js" charset="utf-8"></script>
</body>
```
In `app.js` create variables to hold the width and height of the `<svg>` tag:
```javascript
var WIDTH = 800;
var HEIGHT = 600;
```
Next, we can use `d3.select()` to select a single element, in this case, the `<svg>` element:
```javascript
var WIDTH = 800;
var HEIGHT = 600;
d3.select('svg');
```
The return value of this is a d3 version of the element (just like jQuery), so we "chain" commands onto this. Let's add some styling to adjust the height/width of the element:
```javascript
d3.select('svg')
.style('width', WIDTH)
.style('height', HEIGHT);
```
## Create some fake data for our app
In `app.js` let's create an array of "run" objects (**NOTE I'm storing the date as a string on purpose. Also, it's important that this be an array of objects, in order to work with D3**):
```javascript
var WIDTH = 800;
var HEIGHT = 600;
var runs = [
{
id: 1,
date: 'October 1, 2017 at 4:00PM',
distance: 5.2
},
{
id: 2,
date: 'October 2, 2017 at 5:00PM',
distance: 7.0725
},
{
id: 3,
date: 'October 3, 2017 at 6:00PM',
distance: 8.7
}
];
```
## Add SVG circles and style them
Add three circles to your `<svg>` element (each one will represent a run):
```html
<svg>
<circle/>
<circle/>
<circle/>
</svg>
```
Create `app.css` with some styling for the circles and our `svg` element:
```css
circle {
r:5;
fill: black;
}
svg {
border: 1px solid black;
}
```
and link to it in `index.html`
```html
<head>
<meta charset="utf-8">
<title></title>
<link rel="stylesheet" href="app.css">
</head>
```
## Create a linear scale
- Let's position the circles vertically, based on the distance run
- One of the most important things that D3 does is provide the ability to map points in the "domain" of data to points in the visual "range" using what's called a `scale`.
- There are lots of different kinds of scales, but for now we're just going to use a `linear` scale which will map numeric data values to numeric visual values.
In `app.js`:
```javascript
d3.select('svg')
.style('width', WIDTH)
.style('height', HEIGHT);
var yScale = d3.scaleLinear(); //create the scale
yScale.range([HEIGHT, 0]); //set the visual range (e.g. 600 to 0)
yScale.domain([0, 10]); //set the data domain (e.g. 0 to 10)
console.log(yScale(5)); //get a visual point from a data value
console.log(yScale.invert(450)); //get a data values from a visual point
```
- Here we're saying that a data point of 0 to map to a visual height value of 600
- This is because the lower the distance run (data value), the more we want to move the visual point down the Y axis
- remember that the Y axis starts at 0 at the top and increases in value
## Attach data to visual elements
We can attach each of our "run" objects to one of our circles, so that each circle can access that data:
```javascript
yScale.range([HEIGHT, 0]);
yScale.domain([0, 10]);
d3.selectAll('circle').data(runs); //selectAll is like select, but selects all elements that match the query string
```
## Use data attached to a visual element to affect its appearance
When setting a value for an element's style, class, id or any other attribute, we can pass that method a callback instead of a static value.
```javascript
d3.selectAll('circle').data(runs)
.attr('cy', function(datum, index){
return yScale(datum.distance);
});
```
- That callback function runs for each visual element selected
- The result of the function is then assigned to whatever aspect of the element is being set (in this case the `cy` attribute)
- The callback function takes two params
- the individual `datum` object (from the original `runs` array of objects) attached to that particular visual element
- the `index` of that `datum` in the original `runs` array
## Create a time scale
- Let's position the circles horizontally, based on the date that they happened
- First create a time scale:
```javascript
var xScale = d3.scaleTime(); //scaleTime maps date values with numeric visual points
xScale.range([0,WIDTH]);
xScale.domain([new Date('2017-10-1'), new Date('2017-10-31')]);
console.log(xScale.domain()); //you can get the domain whenever you want like this
console.log(xScale.range()); //you can get the range whenever you want like this
```
## Parse and format times
- Note that our `date` data isn't in the format expected by the xScale domain
- D3 provides us an easy way to convert strings to dates and vice versa
```javascript
var parseTime = d3.timeParse("%B%e, %Y at %-I:%M%p");
console.log(parseTime('October 3, 2017 at 6:00PM'));
var formatTime = d3.timeFormat("%B%e, %Y at %-I:%M%p");
console.log(formatTime(new Date()));
```
Let's use this when calculating `cx` attributes for our circles:
```javascript
var parseTime = d3.timeParse("%B%e, %Y at %-I:%M%p");
d3.selectAll('circle')
.attr('cx', function(datum, index){
return xScale(parseTime(datum.date)); //use parseTime to convert the date string property on the datum object to a Date object
});
```
## Set dynamic domains
- At the moment, we're setting up arbitrary min/max values for both distance/date
- D3 can find the min/max of a data set, so that our graph displays just the data ranges we need:
- we pass the min/max methods a callback which gets called for each item of data in the array
- d3 uses the callback to determine which values to compare for min/max
```javascript
var yMin = d3.min(runs, function(datum, index){
return datum.distance; //compare distance properties of each item in the data array
})
var yMax = d3.max(runs, function(datum, index){
return datum.distance; //compare distance properties of each item in the data array
})
yScale.domain([yMin, yMax]);
```
We can combine both of these functions into one "extent" function that returns both:
```javascript
var yDomain = d3.extent(runs, function(datum, index){
return datum.distance; //compare distance properties of each item in the data array
})
yScale.domain(yDomain);
```
Let's do the same for the xScale's domain:
```javascript
var parseTime = d3.timeParse("%B%e, %Y at %-I:%M%p");
var xScale = d3.scaleTime();
xScale.range([0,WIDTH]);
xDomain = d3.extent(runs, function(datum, index){
return parseTime(datum.date);
});
xScale.domain(xDomain);
```
## Dynamically generate svg elements
- Currently, we have just enough `<circle>` elements to fit our data. What if we don't want to count how many elements are in the array?
- D3 Can create elements as needed
- First, remove all `<circle>` elements from `index.html`
```html
<svg></svg>
```
In `app.js` add the code to create the circles:
```javascript
d3.select('svg').selectAll('circle') //since no circles exist, we need to select('svg') so that d3 knows where to append the new circles
.data(runs) //attach the data as before
.enter() //find the data objects that have not yet been attached to visual elements
.append('circle'); //for each data object that hasn't been attached, append a <circle> to the <svg>
```
## Create axes
D3 can automatically generate axes for you:
```javascript
var bottomAxis = d3.axisBottom(xScale); //pass the appropriate scale in as a parameter
d3.select('svg')
.append('g') //put everything inside a group
.call(bottomAxis) //generate the axis within the group
.attr('transform', 'translate(0,'+HEIGHT+')'); //move it to the bottom
```
Currently, our SVG clips the axis. Let's change some CSS so it doesn't:
```css
svg {
overflow: visible;
}
```
The left axis is pretty similar:
```javascript
var leftAxis = d3.axisLeft(yScale);
d3.select('svg')
.append('g')
.call(leftAxis); //no need to transform, since it's placed correctly initially
```
It's a little tough, so let's adding some margin to the body:
```css
body {
margin: 20px 40px;
}
```
## Display data in a table
Just for debugging purposes, let's create a table which will show all of our data:
```html
<svg></svg>
<table>
<thead>
<tr>
<th>id</th>
<th>date</th>
<th>distance</th>
</tr>
</thead>
<tbody>
</tbody>
</table>
```
Now populate the `<tbody>`:
```javascript
var createTable = function(){
for (var i = 0; i < runs.length; i++) {
var row = d3.select('tbody').append('tr');
row.append('td').html(runs[i].id);
row.append('td').html(runs[i].date);
row.append('td').html(runs[i].distance);
}
}
createTable();
```
And a little styling:
```css
svg {
overflow: visible;
margin-bottom: 50px;
}
table, th, td {
border: 1px solid black;
}
th, td {
padding:10px;
text-align: center;
}
```
## Create click handler
Let's say that we want it so that when the user clicks on the `<svg>` element, it creates a new run.
```javascript
var formatTime = d3.timeFormat("%B%e, %Y at %-I:%M%p"); //will take a date object and return a formatted string
d3.select('svg').on('click', function(){
var x = d3.event.offsetX; //gets the x position of the mouse relative to the svg element
var y = d3.event.offsetY; //gets the y position of the mouse relative to the svg element
var date = xScale.invert(x) //get a date value from a visual point
var distance = yScale.invert(y); //get a numeric distance value from a visual point
var newRun = { //create a new "run" object
id: runs[runs.length-1].id+1, //generate a new id by adding 1 to the last run's id
date: formatTime(date), //format the date object created above
distance: distance //add the distance
}
runs.push(newRun); //push the new run onto the runs array
createTable(); //render the table
});
```
You might notice that `createTable()` just adds on all the run rows again. Let's clear out the previous rows:
```javascript
var createTable = function(){
d3.select('tbody').html(''); //clear out all rows from the table
for (var i = 0; i < runs.length; i++) {
var row = d3.select('tbody').append('tr');
row.append('td').html(runs[i].id);
row.append('td').html(runs[i].date);
row.append('td').html(runs[i].distance);
}
}
```
Now put the code for creating `<circles>` inside a render function:
```javascript
var render = function(){
var yScale = d3.scaleLinear();
yScale.range([HEIGHT, 0]);
yDomain = d3.extent(runs, function(datum, index){
return datum.distance;
})
yScale.domain(yDomain);
d3.select('svg').selectAll('circle')
.data(runs)
.enter()
.append('circle');
d3.selectAll('circle')
.attr('cy', function(datum, index){
return yScale(datum.distance);
});
var parseTime = d3.timeParse("%B%e, %Y at %-I:%M%p");
var xScale = d3.scaleTime();
xScale.range([0,WIDTH]);
xDomain = d3.extent(runs, function(datum, index){
return parseTime(datum.date);
});
xScale.domain(xDomain);
d3.selectAll('circle')
.attr('cx', function(datum, index){
return xScale(parseTime(datum.date));
});
}
render();
```
For future use, let's move the `xScale` and `yScale` out of the render function along with the code for creating the domains/ranges:
```javascript
var xScale = d3.scaleTime();
var parseTime = d3.timeParse("%B%e, %Y at%-I:%M%p");
xScale.range([0,WIDTH]);
xDomain = d3.extent(runs, function(datum, index){
return parseTime(datum.date);
});
xScale.domain(xDomain);
var yScale = d3.scaleLinear();
yScale.range([HEIGHT, 0]);
yDomain = d3.extent(runs, function(datum, index){
return datum.distance;
})
yScale.domain(yDomain);
var render = function(){
//...rest of render function without xScale and yScale declarations and domain code
}
render();
```
Let's call `render()` inside our `<svg>` click handler:
```javascript
runs.push(newRun);
createTable();
render();
```
## Remove data
- Let's set up a click handler on a `<circle>` to remove that data element from the array
- We'll need to do this inside the `render()` declaration so that the click handlers are attached **after** the circles are created
```javascript
//put this inside the render function, so that click handlers are attached when the circle is created
d3.selectAll('circle').on('click', function(datum, index){
d3.event.stopPropagation(); //stop click event from propagating to the SVG element and creating a run
runs = runs.filter(function(run, index){ //create a new array that has removed the run with the correct id. Set it to the runs var
return run.id != datum.id;
});
render(); //re-render dots
createTable(); //re-render table
});
```
The `<circle>` elements aren't be removed though. Let's put them in a `<g>` so that it's easy to clear out:
```html
<svg>
<g id="points"></g>
</svg>
```
Now we can clear out the `<circle>` elements each time `render()` is called.
```javascript
var render = function(){
d3.select('#points').html(''); //clear out all circles when rendering
d3.select('#points').selectAll('circle') //add circles to #points group, not svg
.data(runs)
.enter()
.append('circle');
}
```
Let's put in a little code to handle when the user has deleted all runs and tries to add a new one:
```javascript
//inside svg click handler
var newRun = {
id: ( runs.length > 0 ) ? runs[runs.length-1].id+1 : 1,
date: formatTime(date),
distance: distance
}
```
Lastly, let's put in some css, so we know we're clicking on a circle:
```css
circle {
r: 5;
fill: black;
transition: r 0.5s linear, fill 0.5s linear; /* transition */
}
circle:hover { /* hover state */
r:10;
fill: blue;
}
```
## Drag an element
- D3 allows us to create complex interactions called "behaviors" which have multiple callbacks
- Two steps:
- create the behavior
- attach the behavior to one or more elements
- drag behaviors have three callbacks
- when the user starts to drag
- each time the user moves the cursor before releasing the "mouse" button
- when the user releases the "mouse" button
```javascript
//put this code at the end of the render function
var drag = function(datum){
var x = d3.event.x; //get current x position of the cursor
var y = d3.event.y; //get current y position of the cursor
d3.select(this).attr('cx', x); //change the dragged element's cx attribute to whatever the x position of the cursor is
d3.select(this).attr('cy', y); //change the dragged element's cy attribute to whatever the y position of the cursor is
}
var dragBehavior = d3.drag() //create a drag behavior
// .on('start', dragStart) //dragStart is a reference to a function we haven't created yet
.on('drag', drag); //call the "drag" function (the 2nd param) each time the user moves the cursor before releasing the mouse button. The "drag" function is defined above
// .on('end', dragEnd); //dragEnd is a reference to a function we haven't created yet
d3.selectAll('circle').call(dragBehavior); //attach the dragBehavior behavior to all <circle> elements
```