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2.2 KiB

Castle Battle!

Classes

Player

  • This is a two Player game (one human and one computer)
  • Each Player has a Barracks (see below)
  • Each Player starts with 10 hit points

Barracks

  • A Barracks can generate a Peon (see below)
  • A Barracks keeps a list of its generated peons

Peon

  • A Peon has a name
  • A Peon has a job, one of the following:
    • nothing (this is the initial value upon creating a peon)
    • repair
    • attack

Flow of game:

  1. At the start of player's turn, ask what the user wants to do (one of the following)
    • Create a peon
      1. If chosen, ask what the peon's name should be
      2. Have the player's barracks generate a peon with the correct name
    • Select a peon
      1. If chosen, ask which peon they want to select
      2. Once a peon is chosen, ask what action the peon should perform
        • attack
          • If chosen, set the peon's job to attack
        • repair
          • If chosen, set the peon's job to repair
  2. Once this is complete, loop through the peons in the player's barracks
    • If a peon's job is to repair, increase the user's hit points by one
    • If a peon's job is to attack, decrease the computer's hit points by one
  3. Once this is complete, start the computer's turn
    • Choose a random number from 0-2
    • 0: computer does nothing
    • 1: computer repairs itself
      • increase computer hit points by two
    • 2: computer attacks player
      • decrease player hit points by two
  4. Evaluate the state of the game:
    • If the computer has 0 or fewer hit points, you win
    • If you have 0 or fewer hit points, the computer wins
    • If you both have 0 or fewer hit points, it's a tie
    • If you both have more than 0 hit points, start player's turn over again (step 1)

Hungry for more?

  1. Make it so that the computer doesn't randomly attack/repair/do nothing itself. Instead, it will act like a player and either create a peon or, if a peon already exists, select a random peon and tell it to either attack or repair
  2. Make the 2nd player optionally be either the computer (random decisions) or another human
  3. Repairs increase hit points a random number between 0-3
  4. Attacks decrease hit points a random number between 0-3