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# Memory!
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Tonight you are going to build the game called: [Memory](https://en.wikipedia.org/wiki/Concentration_(game)). We have provided you with a few starter files. You will look at the `index.html` to set up your physical board and cards, but write the code in your `app.js` file to get your game to work.
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Take it one step at a time. Follow these instructions to help get you going.
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### You will need
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#### Data
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- an array of ten tiles
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- your ten 'tiles' will represent the letter values that will be displayed on each DOM tile. eg. ['A', 'A', 'B', 'B', etc.]
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**Commit 1** <br>
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<hr>
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The commit message should read: <br>
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"Commit 1: Created an array to hold my ten game tiles"
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<hr>
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#### Functions
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- `start()`
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- shuffle the tiles array
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- then call makeAndDisplayTiles to build and display the gameboard
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**Commit 2** <br>
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<hr>
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The commit message should read: <br>
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"Commit 2: Created start() function"
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<hr>
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- `makeAndDisplayTiles()`
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- this function should empty the container that will hold the gameboard tiles
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- it should create 10 new game tiles
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- give them the class 'column'
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- give them a 'data-value' attribute from each element of your tiles array. Ex: The output for an 'A' tile will look like ` <div class="column" data-value="A"></div> `
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- add the game tiles to the board
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- it should clear the text in the `info` div
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- Lastly, it should then call a function that will add click events to each tile
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**Commit 3** <br>
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<hr>
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The commit message should read: <br>
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"Commit 3: Created makeAndDisplayTiles() function"
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<hr>
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- `addEventsToTiles()`
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- it should add click events to each of the gameboard tiles
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- Each click event should call the makePlay function passing it the tile that was clicked. Strong hint: the tile that was clicked is `this` tile . . . Can you pass `this` as a parameter to the makePlay function? Test it out.
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**Commit 4** <br>
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<hr>
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The commit message should read: <br>
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"Commit 4: Created addEventsToTiles() function"
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<hr>
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- `makePlay(tile)`
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- this function should set the text of the current clicked tile to the value stored in the data attribute
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- it should add a class of found to the tile
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- it should add a class of clicked to the tile
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- if the number of clicked tiles is 2, then it should check for a match
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**Commit 5** <br>
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<hr>
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The commit message should read: <br>
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"Commit 5: Created makePlay(tile)"
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<hr>
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- `checkForMatch()`
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- this should retrieve the data-value of the two clicked tiles
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- if they are a match
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- the 'clicked' class should be removed from the tiles
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- the click event should be turned off for those tiles
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- should check for a win
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- if no match is found
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- the text of the clicked cards should be set back to empty
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- the found and clicked classes should both be removed
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- BONUS: use setTimeout to keep your cards showing for a hot
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moment.
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**Commit 6** <br>
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<hr>
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The commit message should read: <br>
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"Commit 6: Created checkForMatch() function"
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<hr>
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*After you have the preceding functions working:*
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- `checkForWin()`
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- if the number of found tiles is 10
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- add a winning message to the info div
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- remove the found class
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- add a won class
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**Commit 7** <br>
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<hr>
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The commit message should read: <br>
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"Commit 7: Created checkForWin() function"
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<hr>
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## START
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- add a click event to the start button, so that when it is clicked a new game is triggered.
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**Commit 8** <br>
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<hr>
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The commit message should read: <br>
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"Commit 8: Added a click event to the start button to start a new game"
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<hr>
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Loading…
Reference in new issue