memory files modified

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Kristyn Bryan 10 years ago
parent 0b339218b6
commit 99305507e6

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# Memory!
Tonight you are going to build the game called: [Memory](https://en.wikipedia.org/wiki/Concentration_(game)). We have provided you with a few starter files. You will look at the `index.html` to set up your physical board and cards, but write the code in your `app.js` file to get your game to work.
Take it one step at a time. Follow these instructions to help get you going.
### You will need
#### Data
- an array of ten tiles
- your ten 'tiles' will represent the letter values that will be displayed on each DOM tile. eg. ['A', 'A', 'B', 'B', etc.]
#### Functions
- `start()`
- shuffle the tiles array
- then call makeAndDisplayTiles to build and display the gameboard
- `makeAndDisplayTiles()`
- this function should empty the container that will hold the gameboard tiles
- it should clear the text in the info div
- it should create 10 new game tiles
- give them the class 'column'
- give them a 'data-value' attribute from each element of your tiles array. The output for an 'A' tile will look like ` <div class="column" data-value="A"></div> `
- add the game tiles to the board
- then call a function that will add click events to each tile
- `addEventsToTiles()`
- should add click events to each of the gameboard tiles
- Each click event should call the makePlay function passing it the tile that was clicked. Strong hint: the tile that was clicked is `this` tile . . . Can you pass `this` as a parameter to the makePlay function? Test it out.
- `makePlay(tile)`
- this function should set the text of the current clicked tile to the value stored in the data attribute
- it should add a class of found to the tile
- it should add a class of clicked to the tile
- if the number of clicked tiles is 2, then it should check for a match
- `checkForMatch()`
- this should retrieve the data-value of the two clicked tiles
- if they are a match
- the 'clicked' class should be removed from the tiles
- the click event should be turned off for those tiles
- should check for a win
- if no match is found
- the text of the clicked cards should be set back to empty
- the found and clicked classes should both be removed
- BONUS: use setTimeout to keep your cards showing for a hot
moment.
*After you have the preceding functions working:*
- `checkForWin()`
- if the number of found tiles is 10
- add a winning message to the info div
- remove the found class
- add a won class
## START
- add a click event to the start button, so that when it is clicked a new game is triggered.

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@import url(http://fonts.googleapis.com/css?family=Londrina+Shadow);
@import url(http://fonts.googleapis.com/css?family=Mystery+Quest);
body {
background: url(http://subtlepatterns.com/images/transp_bg.png);
}
#content {
margin: 0 auto;
width: 360px;
}
#header {
margin-bottom: 20px;
}
#title {
font-family: 'Londrina Shadow', cursive;
font-size: 100px;
}
button {
margin-bottom: 20px;
}
.row {
clear: both;
}
.column {
border: 1px solid #595139;
float: left;
font-family: 'Londrina Shadow', cursive;
font-size: 50px;
height: 65px;
margin: 5px;
text-align: center;
vertical-align: middle;
width: 50px;
transition: background-color 2s;
}
.column:hover {
background-color: #A6977B;
}
/* when two cards match apply this class to them*/
.found {
background-color: #595139;
color: #FFFFFF;
}
#info {
font-family: 'Londrina Shadow', cursive;
font-size: 50px;
}
/* apply to every card when the user wins */
.won {
background-color: #F2F0CE;
border: 1px solid #83A603;
color: #83A603;
}
#timer {
font-family: 'Mystery Quest', cursive;
font-size: 20px;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Memory</title>
<link rel="stylesheet" href="css/style.css">
</head>
<body>
<div id="content">
<div id="header">
<div id="title">Memory</div>
</div>
<button>Start Game</button>
<div id="game">
<!-- append your cards here -->
</div>
<div id="info">...</div>
</div>
<script type="text/javascript" src="js/app.js"></script>
</body>
</html>

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window.onload = function() {
console.log('loaded');
// Invoke your chain of functions and listeners within window.onload
// var button = document.getElementsByTagName('button');
// button.onclick(function(){
// start();
// })
start();
}
// USE THIS TO SHUFFLE YOUR ARRAYS
//o=array
var tiles = ['A', 'A', 'B', 'B', 'C', 'C', 'D', 'D', 'E', 'E'];
function shuffle(o) {
for(var j, x, i = o.length; i; j = Math.floor(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x);
return o;
};
function start(){
shuffle(tiles);
makeAndDisplayTiles();
}
function makeAndDisplayTiles(){
document.getElementById('game').innerHTML = "";
document.getElementById('info').innerHTML = "";
for(var i = 0; i<tiles.length;i++){
var tile = document.createElement('div');
tile.setAttribute('class', 'column');
tile.setAttribute('data-value',tiles[i]);
document.getElementById('game').appendChild(tile);
tile.onclick = function(){
makePlay(this);
};
}
// addEventsToTiles();
}
// function addEventsToTiles(){
// var tile = document.getElementsByClassName('column');
// tile.onclick = makePlay(this);
// }
function makePlay(tile){
tile.innerHTML = tile.dataset.value;
tile.className += " found";
}
function processData(n) {
var result="";
for(var i = 1; i<=n; i++){
var spaces = i;
while(spaces <= n-1){
result+=" ";
spaces++;
}
var stairs = i;
while(stairs > 0){
result+='#';
stairs--;
}
result+='\n'
}
console.log(result);
}
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