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# Memory!
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Tonight you are going to build the game called: [Memory](https://en.wikipedia.org/wiki/Concentration_(game)). We have provided you with a few starter files. You will look at the `index.html` to set up your physical board and cards, but write the code in your `app.js` file to get your game to work.
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Take it one step at a time. Follow these instructions to help get you going.
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### You will need
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#### Data
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- an array of ten tiles
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- your ten 'tiles' will represent the letter values that will be displayed on each DOM tile. eg. ['A', 'A', 'B', 'B', etc.]
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#### Functions
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- `start()`
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- shuffle the tiles array
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- then call makeAndDisplayTiles to build and display the gameboard
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- `makeAndDisplayTiles()`
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- this function should empty the container that will hold the gameboard tiles
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- it should clear the text in the info div
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- it should create 10 new game tiles
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- give them the class 'column'
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- give them a 'data-value' attribute from each element of your tiles array. The output for an 'A' tile will look like ` <div class="column" data-value="A"></div> `
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- add the game tiles to the board
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- then call a function that will add click events to each tile
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- `addEventsToTiles()`
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- should add click events to each of the gameboard tiles
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- Each click event should call the makePlay function passing it the tile that was clicked. Strong hint: the tile that was clicked is `this` tile . . . Can you pass `this` as a parameter to the makePlay function? Test it out.
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- `makePlay(tile)`
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- this function should set the text of the current clicked tile to the value stored in the data attribute
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- it should add a class of found to the tile
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- it should add a class of clicked to the tile
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- if the number of clicked tiles is 2, then it should check for a match
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- `checkForMatch()`
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- this should retrieve the data-value of the two clicked tiles
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- if they are a match
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- the 'clicked' class should be removed from the tiles
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- the click event should be turned off for those tiles
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- should check for a win
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- if no match is found
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- the text of the clicked cards should be set back to empty
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- the found and clicked classes should both be removed
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- BONUS: use setTimeout to keep your cards showing for a hot
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moment.
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*After you have the preceding functions working:*
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- `checkForWin()`
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- if the number of found tiles is 10
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- add a winning message to the info div
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- remove the found class
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- add a won class
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## START
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- add a click event to the start button, so that when it is clicked a new game is triggered.
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@import url(http://fonts.googleapis.com/css?family=Londrina+Shadow);
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@import url(http://fonts.googleapis.com/css?family=Mystery+Quest);
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body {
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background: url(http://subtlepatterns.com/images/transp_bg.png);
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}
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#content {
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margin: 0 auto;
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width: 360px;
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}
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#header {
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margin-bottom: 20px;
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}
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#title {
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font-family: 'Londrina Shadow', cursive;
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font-size: 100px;
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}
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button {
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margin-bottom: 20px;
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}
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.row {
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clear: both;
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}
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.column {
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border: 1px solid #595139;
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float: left;
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font-family: 'Londrina Shadow', cursive;
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font-size: 50px;
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height: 65px;
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margin: 5px;
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text-align: center;
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vertical-align: middle;
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width: 50px;
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transition: background-color 2s;
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}
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.column:hover {
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background-color: #A6977B;
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}
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/* when two cards match apply this class to them*/
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.found {
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background-color: #595139;
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color: #FFFFFF;
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}
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#info {
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font-family: 'Londrina Shadow', cursive;
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font-size: 50px;
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}
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/* apply to every card when the user wins */
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.won {
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background-color: #F2F0CE;
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border: 1px solid #83A603;
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color: #83A603;
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}
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#timer {
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font-family: 'Mystery Quest', cursive;
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font-size: 20px;
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}
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Memory</title>
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<link rel="stylesheet" href="css/style.css">
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</head>
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<body>
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<div id="content">
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<div id="header">
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<div id="title">Memory</div>
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</div>
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<button>Start Game</button>
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<div id="game">
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<!-- append your cards here -->
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</div>
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<div id="info">...</div>
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</div>
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<script type="text/javascript" src="js/app.js"></script>
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</body>
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</html>
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window.onload = function() {
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console.log('loaded');
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// Invoke your chain of functions and listeners within window.onload
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// var button = document.getElementsByTagName('button');
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// button.onclick(function(){
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// start();
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// })
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start();
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}
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// USE THIS TO SHUFFLE YOUR ARRAYS
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//o=array
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var tiles = ['A', 'A', 'B', 'B', 'C', 'C', 'D', 'D', 'E', 'E'];
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function shuffle(o) {
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for(var j, x, i = o.length; i; j = Math.floor(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x);
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return o;
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};
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function start(){
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shuffle(tiles);
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makeAndDisplayTiles();
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}
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function makeAndDisplayTiles(){
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document.getElementById('game').innerHTML = "";
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document.getElementById('info').innerHTML = "";
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for(var i = 0; i<tiles.length;i++){
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var tile = document.createElement('div');
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tile.setAttribute('class', 'column');
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tile.setAttribute('data-value',tiles[i]);
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document.getElementById('game').appendChild(tile);
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tile.onclick = function(){
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makePlay(this);
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};
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}
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// addEventsToTiles();
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}
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// function addEventsToTiles(){
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// var tile = document.getElementsByClassName('column');
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// tile.onclick = makePlay(this);
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// }
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function makePlay(tile){
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tile.innerHTML = tile.dataset.value;
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tile.className += " found";
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}
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function processData(n) {
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var result="";
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for(var i = 1; i<=n; i++){
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var spaces = i;
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while(spaces <= n-1){
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result+=" ";
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spaces++;
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}
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var stairs = i;
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while(stairs > 0){
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result+='#';
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stairs--;
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}
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result+='\n'
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}
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console.log(result);
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}
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Loading…
Reference in new issue