return { msg: 'You are slain instantly by a death effect. These abilities bypass the normal dying progression — if they reduce you to 0 HP you die without reaching dying 4. Some kill outright without dealing damage at all.' };
return { msg: 'You are slain instantly by a death effect. These abilities bypass the normal dying progression — if they reduce you to 0 HP you die without reaching dying 4. Some kill outright without dealing damage at all.' };
},
},
},
},
{
name: 'Short Rest (10 min)',
hint: simWounded > 0 ? 'Treat Wounds \u2014 Medicine check to clear Wounded ' + simWounded : 'No Wounded condition to treat',
needsRoll: simWounded > 0,
rollLabel: 'Treat Wounds \u2014 Medicine check result:',
return { msg: 'You are awoken — by a loud noise (Perception check vs DC 5 for battle), an ally using an Interact action, healing, or damage that doesn\u2019t reduce you to 0 HP. You lose the unconscious condition.' };
return { msg: 'You are awoken — by a loud noise (Perception check vs DC 5 for battle), an ally using an Interact action, healing, or damage that doesn\u2019t reduce you to 0 HP. You lose the unconscious condition.' };
},
},
},
},
{
name: 'Long Rest (full night)',
hint: 'Wake at full HP; Doomed \u22121; Wounded clears',
needsRoll: false,
action: function() {
simState = 'ALIVE'; simDying = 0;
var parts = ['You wake fully rested and restored to full HP.'];
if (simDoomed > 0) {
simDoomed -= 1;
parts.push('Doomed decreases by 1 (now <strong>Doomed ' + simDoomed + '</strong>).');