<p>Gained whenever you lose the dying condition. Its value is added to your dying value only when you first gain the condition. Cleared by a successful Treat Wounds or full HP restored with 10 min rest.</p>
<p>Gained whenever you lose the dying condition. Its value is added to your dying value only when you first gain the dying condition. Cleared by a successful Treat Wounds or full HP restored with 10 min rest.</p>
<spanclass="tag">+X to all dying value increases</span>
<spanclass="tag">+X to all dying value increases</span>