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# Intro to Python pt. 2
## Lesson Objectives
1. Get user input
1. Repeatedly perform a set of commands
1. Use a for loop
1. Define a function
1. Create a class for an object
1. Have a class inherit from another
1. Create a factory for objects
## Get user input
You can get user input from the command like so:
```python
user_input = input("Please enter your name: ")
print("Hello, " + user_input + "!")
```
## Repeatedly perform a set of commands
```python
a = 10
while a < 20:
print("the value of a is currently: " + str(a))
a += 1
```
### ACTIVITY
1. Write a program that models this flow chart:
![pictionary](http://pics.blameitonthevoices.com/032011/how_to_play_pictionary.jpg)
## Use a for loop
The process of looping through an array can be simplified with a `for` loop:
```python
foods = ['hot dogs', 'beer', 'bald eagles']
for food in foods:
print(food)
```
You can loop through a set of numbers using a `range`
```python
for x in range(0, 3):
print(x)
```
### ACTIVITIES
1. Given the following list [70, 95, 97, 55, 3, 24, 89, 97, 84, 11]
- Write a program that loops through each value in the list and prints it
- Write a program that loops through each value in the list and adds them all together
- Write a program that loops through each value in the list and prints the average
- Write a program that loops through each value in the list and prints the minimum
- Write a program that loops through each value in the list and prints the maximum
1. Combine all the programs from the previous step into one program that asks the user what operation they would like to do
1. Alter the last program so that it performs the operations for only numbers that are greater than a number specified by the user
## Define a function
If you have a routine that you run over and over again, you can define your own function:
```python
def greet():
print('hi')
greet()
```
Functions can take parameters which alter their functionality:
```python
def greet(name):
print('hi, ' + name)
greet('bob')
```
Functions can return values:
```python
def add(value1, value2):
return value1 + value2
print(add(1,3))
```
### ACTIVITIES
Create a calculator program that continually asks a user what operations they want to perform, until the user says 'quit'
## Create a class for an object
You can use a `class` or blueprint for objects that you'll use
```python
class Person:
def __init__(self, name, age):
self.name = name
self.age = age
def greet(self):
print("Hello, my name is " + self.name + ". My age is " + str(self.age))
me = Person("Hunter", 29)
me.greet()
sally = Person("Sally", 53)
sally.greet()
```
- `__init__` is a function that gets called when a new object is created. Make sure you use two underscores on either side of the `init` or it will break!
- `self` is the object that's created. It's required for all methods
## Have a class inherit from another
```python
class Person:
def __init__(self, name, age):
self.name = name
self.age = age
def greet(self):
print("Hello, my name is " + self.name + ". My age is " + str(self.age))
def work(self):
print("Boring...")
class SuperHero(Person): # tell it to inherit from Person
def __init__(self, name, age, powers):
super().__init__(name,age) # call Person's __init__()
self.powers = powers
def greet(self):
super().greet() # call Person's greet()
self.listPowers()
def listPowers(self):
for power in self.powers:
print(power)
def work(self): # override Person's work()
print("To action!")
superman = SuperHero('Clark Kent', 200, ['flight', 'strength', 'invulnerability'])
superman.greet()
superman.work()
```
- Here, SuperHero uses the `super` class's `init` method within its own. It then continues on doing its own thing
- It does something similar with `greet`, going on to invoke `listPowers` (a method unique to the `SuperHero` class) which it defines next
- It overwrites the `super` class's `work` method
## Create a factory for objects
```python
class Car:
def __init__(self, maker, model, serial):
self.maker = maker
self.model = model
self.serial = serial
class CarFactory:
def __init__(self, name):
self.name = name
self.cars = []
def makeCar(self, model):
self.cars.append(Car(self.name, model, len(self.cars)))
def listCars(self):
for car in self.cars:
print(car.maker + " " + car.model + " serial#: " + str(car.serial))
def findCar(self, serial):
for car in self.cars:
if(car.serial == serial):
return car
toyota = CarFactory('Toyota')
toyota.makeCar('Prius')
toyota.makeCar('Rav 4')
toyota.listCars()
print(toyota.findCar(1).model)
```
- The main thing to note here is that we have the `CarFactory` class that, when instantiated, has the ability to instantiate the `Car` class.
- It keeps track of the cars it's created in its `cars` list property
- It passes on its own `name` property to the `Car` object's `maker` property
- It assigns a serial number based on the number of cars in its `cars` list property
- `listCars` and `findCar` make use of its `cars` property to perform some basic tasks on its inventory