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916 B

  1. What is WebGL
  2. Setup
  3. Create a Renderer
  4. Creating a Perspective Camera
  5. Creating an Orthographic Camera
  6. Create a Spot Light
  7. Create a Phong Material
  8. Create a Circle for the Ground
  9. Create a Sphere for the Ball
  10. Create a Texture Map for the Ball
  11. Create a Cube
  12. Create a Lambert Material
  13. Create a Torus for Each Wheel
  14. Create a Cylinder for the Arm
  15. Add Shoulder, Elbow, Forearm, Wrist, Fingers
  16. Calculate Angle Between Robot And Ball
  17. Calculate Angle Between Tangent and Line To Ball
  18. Calculate Robot Stopping Point
  19. Create the Run Function
  20. Create Drive Action
  21. Create Reach Ball Action
  22. Redraw Ball in Relation to Arm
  23. Create Move Ball Action
  24. Redraw Ball in Relation to Track
  25. Create Reset Arm Action
  26. Start Driving Again
  27. Create Change Camera Angle Button
  28. Make Camera Ride The Robot Body
  29. Make Camera Ride The Robot Arm
  30. Make Camera Ride The Ball