@ -50,18 +50,27 @@ A wooden shack near the swamp's edge, identifiable by a large wooden fly statue
#### Current Inventory
#### Current Inventory
| Item | Price | Notes |
| Item | Price | Qty | Notes |
|------|-------|-------|
|------|-------|-----|-------|
| Live Bait (per bag) | 1 cp | |
| Live Bait (per bag) | 1 cp | 12 | |
| Torch | 1 cp | |
| Torch | 1 cp | 8 | |
| Rope, 50 feet | 5 sp | |
| Rope, 50 feet | 5 sp | 3 | |
| Sling | 0 gp | |
| Sling | 0 gp | 2 | |
| Sling Bullets (10) | 1 cp | |
| Sling Bullets (10) | 1 cp | 5 | |
| Blowgun | 1 sp | |
| Blowgun | 1 sp | 2 | |
| Blowgun Darts (10) | 5 cp | |
| Blowgun Darts (10) | 5 cp | 4 | |
| Bug Bomb | 2 gp | Creates 10-ft cube of pale blue smoke repelling insects; DC 18 Fort or sickened 1/2 |
| Bug Bomb | 2 gp | 3 | Creates 10-ft cube of pale blue smoke repelling insects; DC 18 Fort or sickened 1/2 |
| Lesser Antidote | 3 gp | +2 item bonus on Fort saves vs. poison for 6 hours |
| Lesser Antidote | 3 gp | 2 | +2 item bonus on Fort saves vs. poison for 6 hours |
| Minor Elixir of Life | 3 gp | Regain 1d6 HP; +1 bonus to poison/disease saves for 10 min |
| Minor Elixir of Life | 3 gp | 2 | Regain 1d6 HP; +1 bonus to poison/disease saves for 10 min |
---
### The Drowned Toad (Tavern)
A smoky common room frequented by fishermen and dockworkers. Known for cheap swamp gin and even cheaper gossip. Old Beck holds court at a corner table most evenings.
- **Status:** Open
- **Notable Patron:** Old Beck (unreliable rumor-monger)
---
---
@ -122,6 +131,12 @@ An ancient tree stump in the deep swamp, covered in pale waning mushrooms. Three
### Soggy Cemetery
### Soggy Cemetery
A cemetery deep in the swamp. Contains grave markers and tomb flowers whose petals are used in antidote-making.
A cemetery deep in the swamp. Contains grave markers and tomb flowers whose petals are used in antidote-making.
### Mire's Throat
A narrow water-cut through an old cypress stand, used as a shortcut deeper into the swamp toward Heron's Reach. Saves roughly a day of travel compared to the main channels. Known hazards: dog-sized bullfrogs in the deeper pools, and a slack-bend where pockets of marsh gas rise from the muck — a torch or open flame can ignite them. Requires a knowledgeable poler.
### Heron's Reach
A stretch of marshland northeast of Bog Bottom, roughly 1 day by Mire's Throat or 2 days by the main channels. Old Beck claims a sunken chapel out past Heron's Reach hides a remnant Gogunta cult cell. Unverified.
- **Race:** Human | **Gender:** Male | **Age:** Elderly
- **Role:** Half-drunk fisherman; town gossip
- **Appearance:** Missing two fingers, most teeth gone, perpetually in oilskin
- **Personality:** Confident liar; spins yarns for coin; happy to embellish; not actively malicious — just unreliable
- **Status:** Alive, Friendly (mercenary)
- **Location:** The Drowned Toad, Bog Bottom
- **Notes:** Sold the party a partially false lead about a Gogunta remnant cell at a "sunken chapel near Heron's Reach." Some of the lead has truth in it (a splinter cell does exist), but his specifics — that "flooding" is boggard slang for hatching kin, and that the mill boggards were fugitives from the cult — are wrong. His nephew Olber runs a poling skiff for hire.
---
### Olber
- **Race:** Human | **Gender:** Male
- **Role:** Poler-for-hire; runs a skiff through Mire's Throat
- **Relation:** Nephew of Old Beck
- **Status:** Alive, Friendly (hired)
- **Location:** Bog Bottom barge dock
- **Notes:** Hired by the party for 3 gp (1 gp/head) to pole them through Mire's Throat toward Heron's Reach. Knows the cut well — including the gas-pocket bend and the dog-sized bullfrogs.
@ -10,3 +10,13 @@ The party — Fronda Blarf (Lizardfolk Druid), Twig (Leshy Cleric of Gozreh), an
**Encounter A2 complete:** Navigated the rotten staircase to the second floor. Fronda (Lizardfolk Druid) successfully befriended the young monitor lizard guarding the ladder, bypassing combat entirely.
**Encounter A2 complete:** Navigated the rotten staircase to the second floor. Fronda (Lizardfolk Druid) successfully befriended the young monitor lizard guarding the ladder, bypassing combat entirely.
**Encounter A3 complete:** Defeated the boggards with the help of the monitor lizard. Picked up some treasure and rescued the captured townsfolk, taking them back to town.
**Encounter A3 complete:** Defeated the boggards with the help of the monitor lizard. Picked up some treasure and rescued the captured townsfolk, taking them back to town.
**Back in Bog Bottom:** Party reported to Elder Urthrona. Fronda informed her the kidnappers were killed and claimed their reward. Urthrona paid 5 gp each (20 gp total) and directed them to Ladrusa for additional payment. Urthrona pressed the party on what they witnessed in the mill — specifically the Gogunta cult markings and the boggards' talk of flooding — signaling the larger threat is not over.
## Session N — Post-Cult Aftermath / The Sunken Chapel Lead
*Note: Adventure 2 (Boggard Dam / Zungur) concluded between recorded sessions — see npcs.md and locations.md. With Zungur slain and the dam destroyed, the party is following up on possible cult remnants.*
**In Bog Bottom — Gather Information:** Inigo Montoya canvassed the **Drowned Toad** tavern and the morning market over 2 hours, trying to learn what connection might remain between the broken cult and any residual flooding threat. Diplomacy total **8 vs DC 20 → Critical Failure**. Picked up garbled, partially false intelligence from **Old Beck**, a half-drunk fisherman: claims a **remnant Gogunta cell** is holed up in a **sunken chapel near Heron's Reach** (two days' poling northeast), separate from Zungur's defeated faction. Beck's story misrepresents some details (he claims "flooding" is boggard slang for hatching kin and that the mill boggards were fugitives, not cultists — both untrue), but the underlying lead about a surviving cell is true in spirit. Reframed for play: a real splinter cell exists; Beck's specifics are unreliable.
**Hiring Olber:** Party paid Old Beck a small bribe for travel advice. Beck offered three routes (main channels, Mire's Throat shortcut via his nephew Olber, or a strider's foot-path). Party hired **Olber's skiff via Mire's Throat** at 3 gp total (1 gp/head). Expected travel time ~1 day. Known hazards: narrow cypress cuts, dog-sized bullfrogs, and pockets of marsh gas that can ignite from open flame.
| 1 | Inigo Montoya | Diplomacy (Gather Information re: flood/Gogunta cult connection in Bog Bottom) | 8 | 20 | Critical Failure | Picked up garbled lead from Old Beck pointing to a "sunken chapel near Heron's Reach"; specifics unreliable but underlying remnant-cell rumor is true |