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# Castle Battle!
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## Classes
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### Player
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- This is a two Player game (one human and one computer)
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- Each Player has a Barracks (see below)
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- Each Player starts with 10 hit points
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### Barracks
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- A Barracks can generate a Peon (see below)
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- A Barracks keeps a list of its generated peons
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### Peon
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- A Peon has a name
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- A Peon has a job, one of the following:
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- nothing (this is the initial value upon creating a peon)
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- repair
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- attack
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---
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## Flow of game:
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1. At the start of player's turn, ask what the user wants to do (one of the following)
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- Create a peon
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1. If chosen, ask what the peon's name should be
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1. Have the player's barracks generate a peon with the correct name
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- Select a peon
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1. If chosen, ask which peon they want to select
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1. Once a peon is chosen, ask what action the peon should perform
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- attack
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- If chosen, set the peon's job to attack
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- repair
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- If chosen, set the peon's job to repair
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1. Once this is complete, loop through the peons in the player's barracks
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- If a peon's job is to repair, increase the user's hit points by one
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- If a peon's job is to attack, decrease the computer's hit points by one
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1. Once this is complete, start the computer's turn
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- Choose a random number from 0-2
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- 0: computer does nothing
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- 1: computer repairs itself
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- increase computer hit points by one
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- 2: computer attacks player
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- decrease player hit points by one
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1. Evaluate the state of the game:
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- If the computer has 0 or fewer hit points, you win
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- If you have 0 or fewer hit points, the computer wins
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- If you both have 0 or fewer hit points, it's a tie
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- If you both have more than 0 hit points, start player's turn over again (step 1)
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## Hungry for more?
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1. Make it so that the computer doesn't randomly attack/repair/do nothing itself. Instead, it will act like a player and either create a peon or, if a peon already exists, select a random peon and tell it to either attack or repair
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1. Make the 2nd player optionally be either the computer (random decisions) or another human
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1. Repairs increase hit points a random number between 0-3
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1. Attacks decrease hit points a random number between 0-3
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