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@ -219,9 +219,7 @@
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<div class="legend">
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<div class="legend">
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<div class="legend-item"><div class="legend-dot" style="background:var(--c-alive);border-color:var(--c-alive-hi)"></div> Alive</div>
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<div class="legend-item"><div class="legend-dot" style="background:var(--c-alive);border-color:var(--c-alive-hi)"></div> Alive</div>
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<div class="legend-item"><div class="legend-dot" style="background:var(--c-dying-1);border-color:var(--c-dying-1-hi)"></div> Dying 1</div>
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<div class="legend-item"><div class="legend-dot" style="background:var(--c-dying-2);border-color:var(--c-dying-2-hi)"></div> Dying X</div>
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<div class="legend-item"><div class="legend-dot" style="background:var(--c-dying-2);border-color:var(--c-dying-2-hi)"></div> Dying 2</div>
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<div class="legend-item"><div class="legend-dot" style="background:var(--c-dying-3);border-color:var(--c-dying-3-hi)"></div> Dying 3</div>
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<div class="legend-item"><div class="legend-dot" style="background:var(--c-unconscious);border-color:var(--c-unconscious-hi)"></div> Unconscious</div>
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<div class="legend-item"><div class="legend-dot" style="background:var(--c-unconscious);border-color:var(--c-unconscious-hi)"></div> Unconscious</div>
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<div class="legend-item"><div class="legend-dot" style="background:var(--c-dead);border-color:var(--c-dead-hi)"></div> Dead</div>
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<div class="legend-item"><div class="legend-dot" style="background:var(--c-dead);border-color:var(--c-dead-hi)"></div> Dead</div>
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</div>
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</div>
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@ -232,50 +230,31 @@
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flowchart TD
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flowchart TD
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classDef alive fill:#193a14,stroke:#3a7c32,color:#b8e8b0
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classDef alive fill:#193a14,stroke:#3a7c32,color:#b8e8b0
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classDef d1 fill:#3e2e06,stroke:#a07a10,color:#f0e060
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classDef dying fill:#3e1a06,stroke:#a04010,color:#f0a868
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classDef d2 fill:#3e1a06,stroke:#a04010,color:#f0a868
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classDef d3 fill:#300c0c,stroke:#8a1010,color:#f07070
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classDef dead fill:#1a0404,stroke:#600808,color:#c06060
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classDef dead fill:#1a0404,stroke:#600808,color:#c06060
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classDef unc fill:#0e2234,stroke:#2060a0,color:#90c8e8
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classDef unc fill:#0e2234,stroke:#2060a0,color:#90c8e8
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ALIVE(["ALIVE · ≥1 HP"]):::alive
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ALIVE(["ALIVE · ≥1 HP"]):::alive
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D1(["DYING 1 · Recovery DC 11"]):::d1
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DX(["DYING X · Recovery DC 10+X"]):::dying
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D2(["DYING 2 · Recovery DC 12"]):::d2
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D3(["DYING 3 · Recovery DC 13"]):::d3
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DEAD(["DEAD · dying 4"]):::dead
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UNC(["UNCONSCIOUS · 0 HP"]):::unc
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UNC(["UNCONSCIOUS · 0 HP"]):::unc
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DEAD(["DEAD · dying ≥ threshold"]):::dead
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ALIVE -->|"0 HP lethal · normal hit (+W)"| D1
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ALIVE -->|"0 HP lethal · normal hit (+W)"| DX
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ALIVE -->|"0 HP lethal · crit hit/fail (+W)"| D2
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ALIVE -->|"0 HP lethal · crit hit/fail (+W)"| DX
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ALIVE -->|"0 HP nonlethal"| UNC
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ALIVE -->|"0 HP nonlethal"| UNC
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ALIVE -->|"Massive dmg or Death Effect"| DEAD
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ALIVE -->|"Massive dmg or Death Effect"| DEAD
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D1 -->|"Crit Success · dying-2"| UNC
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DX -->|"Crit Success · dying−2"| UNC
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D1 -->|"Success · dying-1"| UNC
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DX -->|"Success · dying−1"| UNC
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D1 -->|"Failure · dying+1+W"| D2
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DX -->|"Failure · dying+1+W"| DX
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D1 -->|"Crit Fail · dying+2+W"| D3
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DX -->|"Crit Fail · dying+2+W"| DX
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D1 -->|"Take dmg · +1+W"| D2
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DX -->|"Take dmg · dying+1+W or +2+W"| DX
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D1 -->|"Healing 1+ HP"| ALIVE
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DX -->|"dying ≥ threshold"| DEAD
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D1 -->|"Hero Points"| UNC
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DX -->|"Healing 1+ HP"| ALIVE
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DX -->|"Hero Points"| UNC
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D2 -->|"Crit Success · dying-2"| UNC
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D2 -->|"Success · dying-1"| D1
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D2 -->|"Failure · dying+1+W"| D3
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D2 -->|"Crit Fail · dying+2+W"| DEAD
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D2 -->|"Take dmg · +1+W"| D3
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D2 -->|"Healing 1+ HP"| ALIVE
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D2 -->|"Hero Points"| UNC
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D3 -->|"Crit Success · dying-2"| D1
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D3 -->|"Success · dying-1"| D2
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D3 -->|"Failure · dying+1+W"| DEAD
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D3 -->|"Crit Fail · dying+2+W"| DEAD
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D3 -->|"Take dmg · +1+W"| DEAD
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D3 -->|"Healing 1+ HP"| ALIVE
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D3 -->|"Hero Points"| UNC
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UNC -->|"Healing or natural recovery"| ALIVE
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UNC -->|"Healing or natural recovery"| ALIVE
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UNC -->|"Take lethal dmg to 0 HP"| D1
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UNC -->|"Take lethal dmg to 0 HP"| DX
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</div>
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</div>
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</div>
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</div>
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