split SEEK into separate nodes for hidden and undetected states

Each starting detection state now has its own SEEK box with distinct
outcome paths: Hidden->Seek can reach Observed or stay Hidden;
Undetected->Seek goes to Hidden on success or stays Undetected on failure.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
main
Matthew Huntington 1 month ago
parent cc1da439b2
commit c6e52c7be7

@ -468,7 +468,11 @@ flowchart TD
No idea it exists No idea it exists
Cannot target at all"]):::unn Cannot target at all"]):::unn
SEEK["SEEK SEEK_HID["SEEK from Hidden
Perception vs Stealth DC
rolled secretly by GM"]:::act
SEEK_UND["SEEK from Undetected
Perception vs Stealth DC Perception vs Stealth DC
rolled secretly by GM"]:::act rolled secretly by GM"]:::act
@ -480,13 +484,17 @@ flowchart TD
Q3 -->|YES| HID Q3 -->|YES| HID
Q3 -->|NO| UND Q3 -->|NO| UND
HID -->|Use SEEK| SEEK HID -->|Use SEEK| SEEK_HID
UND -->|Use SEEK| SEEK UND -->|Use SEEK| SEEK_UND
SEEK_HID -->|Critical Success| OBS
SEEK_HID -->|Success precise sense| OBS
SEEK_HID -->|Success imprecise or invisible| HID
SEEK_HID -->|Failure| HID
SEEK -->|Critical Success| OBS SEEK_UND -->|Critical Success| OBS
SEEK -->|Success precise sense| OBS SEEK_UND -->|Success| HID
SEEK -->|Success imprecise or invisible| HID SEEK_UND -->|Failure| UND
SEEK -->|Failure| HID
</div> </div>
</div> </div>

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