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1. What is WebGL
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1. Setup
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1. Create a Renderer
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1. Creating a Perspective Camera
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1. Creating an Orthographic Camera
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1. Create a Spot Light
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1. Create a Phong Material
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1. Create a Circle for the Ground
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1. Create a Sphere for the Ball
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1. Create a Texture Map for the Ball
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1. Create a Cube
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1. Create a Lambert Material
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1. Create a Torus for Each Wheel
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1. Create a Cylinder for the Arm
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1. Add Shoulder, Elbow, Forearm, Wrist, Fingers
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1. Calculate Angle Between Robot And Ball
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1. Calculate Angle Between Tangent and Line To Ball
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1. Calculate Robot Stopping Point
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1. Create the Run Function
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1. Create Drive Action
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1. Create Reach Ball Action
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1. Redraw Ball in Relation to Arm
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1. Create Move Ball Action
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1. Redraw Ball in Relation to Track
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1. Create Reset Arm Action
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1. Start Driving Again
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1. Create Change Camera Angle Button
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1. Make Camera Ride The Robot Body
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1. Make Camera Ride The Robot Arm
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1. Make Camera Ride The Ball
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Reference in new issue