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@ -234,24 +234,24 @@ flowchart TD
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classDef dead fill:#1a0404,stroke:#600808,color:#c06060
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classDef dead fill:#1a0404,stroke:#600808,color:#c06060
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classDef unc fill:#0e2234,stroke:#2060a0,color:#90c8e8
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classDef unc fill:#0e2234,stroke:#2060a0,color:#90c8e8
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ALIVE(["ALIVE · ≥1 HP"]):::alive
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ALIVE(["ALIVE \n· ≥1 HP"]):::alive
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DX(["DYING X · Recovery DC 10+X"]):::dying
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DX(["DYING X \n· Recovery DC 10+X"]):::dying
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UNC(["UNCONSCIOUS · 0 HP"]):::unc
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UNC(["UNCONSCIOUS \n· 0 HP"]):::unc
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DEAD(["DEAD · dying ≥ threshold"]):::dead
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DEAD(["DEAD \n· dying ≥ threshold"]):::dead
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ALIVE -->|"0 HP lethal · normal hit (+W)"| DX
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ALIVE -->|"0 HP lethal \n· normal hit (+W)"| DX
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ALIVE -->|"0 HP lethal · crit hit/fail (+W)"| DX
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ALIVE -->|"0 HP lethal \n· crit hit/fail (+W)"| DX
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ALIVE -->|"0 HP nonlethal"| UNC
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ALIVE -->|"0 HP nonlethal"| UNC
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ALIVE -->|"Massive dmg or Death Effect"| DEAD
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ALIVE -->|"Massive dmg or Death Effect"| DEAD
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DX -->|"Crit Success · dying−2 · +Wounded"| UNC
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DX -->|"Crit Success \n· dying−2 \n· +Wounded"| UNC
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DX -->|"Success · dying−1 · +Wounded"| UNC
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DX -->|"Success \n· dying−1 \n· +Wounded"| UNC
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DX -->|"Failure · dying+1+W"| DX
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DX -->|"Failure \n· dying+1+W"| DX
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DX -->|"Crit Fail · dying+2+W"| DX
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DX -->|"Crit Fail \n· dying+2+W"| DX
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DX -->|"Take dmg · dying+1+W or +2+W"| DX
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DX -->|"Take dmg \n· dying+1+W or +2+W"| DX
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DX -->|"dying ≥ threshold"| DEAD
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DX -->|"dying ≥ threshold"| DEAD
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DX -->|"Healing 1+ HP · +Wounded"| ALIVE
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DX -->|"Healing 1+ HP \n· +Wounded"| ALIVE
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DX -->|"Hero Points · Wounded unchanged"| UNC
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DX -->|"Hero Points \n· Wounded unchanged"| UNC
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UNC -->|"Healing or natural recovery"| ALIVE
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UNC -->|"Healing or natural recovery"| ALIVE
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UNC -->|"Take lethal dmg to 0 HP"| DX
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UNC -->|"Take lethal dmg to 0 HP"| DX
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